Does it require each x-client sould run in separate process?


 
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Old 02-14-2005
Question Does it require each x-client sould run in separate process?

Hi Every One,

I got a Basic doubts about clients on X-Server environment.

1) First of all what is mend by one client. (as per my understanding one application which is connected to X-server).

2) if i say two clients connected to my X-Server from the same machine, does it mean that two separate processes running that machine?

3) Can my application have two connections to the Same X-Server(with two screens), one for each screen?? If YES then could it be called two clients?

I badly requre these answers, If any one knows kindly provide me the information.

Thank you & Regards,
Suresh.
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ggz(7)								  GGZ Gaming Zone							    ggz(7)

NAME
ggz - The GGZ Gaming Zone DESCRIPTION
The GGZ Gaming Zone is a standards-conforming online gaming infrastructure which provides many applications and games to people who like to play on the internet or in local networks. APPLICATIONS
There isn't a single executable named ggz, instead a multitude of programs is available to the user, and even more which operate on the system level or are used by developers and administrators. Users will most likely want to connect to a GGZ server on the internet, such as ggz://live.ggzgamingzone.org, to play games against other people. Core clients are used to perform this task. GAMES
Games are usually launched by the GGZ server, with corresponding game clients running on the user's desktop. Plenty of games are available for GGZ, most of them coming from the GGZ project itself but several independent game projects do now provide GGZ support. While some GGZ game clients are suited for online gaming only, others also run locally like normal games happen to do. Those will be found in the desktop's application menu. FILES
/usr/bin GGZ applications, tools, and the games which provide single player mode. /usr/lib(d) GGZ game client and server libraries. /usr/share/ggz(d) Data files for game clients and servers. CONFORMING TO
GGZ Design Document and Protocol Reference, available at http://www.ggzgamingzone.org/docs/design/ GGZ Client-Client Protocol Reference, available at http://www.ggzgamingzone.org/docs/design/clientspec/ GGZ Server-Server Protocol Reference, available at http://www.ggzgamingzone.org/docs/design/serverspec/ Freedesktop.org specifications for desktop integration of games and applications, more information at http://www.freedesktop.org/ File Hierarchy Standard for unix-derived operating systems, at http://www.pathname.com/fhs/ SEE ALSO
ggz_h(3), ggzcore_h(3), ggzmod_h(3), libggz(3), libggzcore(3), libggzmod(3), attributes(5), ggz.modules(5), gnome-interfaces(5), ggz(6), ggz-config(6) GGZ Gaming Zone: http://www.ggzgamingzone.org/ AUTHORS
The GGZ Development Team <ggz-dev@mail.ggzgamingzone.org> Last edited by Michal Pryc, Sun Microsystems Inc., 2008. The GGZ Development Team 0.0.14 ggz(7)