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libggzcore(3) [opensolaris man page]

libggzcore(3)							C Library Functions						     libggzcore(3)

NAME
libggzcore - The GGZ Gaming Zone core client library DESCRIPTION
This library is used by client programs to connect to the GGZ Gaming Zone server, handle game rooms, control user participation in the games, control chat and player properties. The ggzcore library handles the connection of a client application to the GGZ Gaming Zone server. It starts with offering a global configu- ration object for storing connection profiles for each server. The server list can be maintained by hand or updated via the GGZ metaserver. After this it goes on to callback registration for the connection, negotiation and authentication methods, which might include guest logins, first time player or registered player on the GGZ server. After a login it handles the global server object, the current room object and, when playing a game, the active game object. Additional objects include the table the game is associated with, players, game types and game modules which represent client-side game executables. Alternatively, a game can integrate ggzcore directly instead of being launched by a ggzcore-using GGZ core client, which is known as embed- ded ggzcore. Other tasks handled by the library are querying the local game registry with all properties per game; retrieving the server message of the day (MOTD) or player statistics; handling public, private and per-table chat as well as administrative messages; and managing the game launch and join events for players and spectators. FILES
The following files are used by this library: /usr/lib/libggzcore.so The GGZ Gaming Zone core client shared library ATTRIBUTES
See attributes(5) for descriptions of the following attributes: +-----------------------------+-----------------------------+ | ATTRIBUTE TYPE | ATTRIBUTE VALUE | +-----------------------------+-----------------------------+ |Availability |SUNWgnome-games | +-----------------------------+-----------------------------+ |Interface stability |Volatile | +-----------------------------+-----------------------------+ SEE ALSO
ggz_h(3), ggzcore_h(3), ggzmod_h(3), libggz(3), libggzmod(3), attributes(5), ggz.modules(5), gnome-interfaces(5), ggz(6), ggz-config(6), ggz(7) GGZ Gaming Zone: http://www.ggzgamingzone.org/ http://www.ggzgamingzone.org/docs/api/libggz/ http://www.ggzgamingzone.org/docs/api/ggzcore/ http://www.ggzgamingzone.org/docs/api/ggzmod/ NOTES
Written by Michal Pryc, Sun Microsystems Inc., 2008. SunOS 5.11 29 May 2008 libggzcore(3)

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ggz.modules(5)							  GGZ Gaming Zone						    ggz.modules(5)

NAME
ggz.modules - GGZ Gaming Zone module configuration file DESCRIPTION
The GGZ Gaming Zone uses the file ggz.modules in order to configure which game modules are properly installed. The only approved method of altering this file is using the ggz-config utility, however the file structure is documented here in order to facilitate manual repairs if necessary. PARAMETERS
The ggz.modules file is formattted in sections, each of which begins with a [SectionID] line. The first (required) section is [Games]. This section is followed by any number of game-specific sections named [g#]. The [Games] section is formatted as follows: [Games] *GameList* = GameName1 GameName2 ... GameName1 = g1 g2 ... GameName2 = g3 ... *GameList* Should be set to a list of all the game names which are currently installed. Each name should appear once and only once, and should be the internal game name (eg: NetSpades) and not the full descriptive name of the game. GameNameX Should equal a game name from the *GameList*, a real world example would be NetSpades. It should be set to a list of unique game section ID's of the form g#. Each game section ID must be the name of a section ID which follows in the file. The ID's need not be in any specific order, and ID numbers may be skipped but NOT repeated. A game section is formatted as follows: [g#] Author = Game's Author CommandLine = /path/to/command [optionlist] Frontend = FECODE Homepage = URL to Game's homepage Name = GameName Protocol = ProtocolVersion Version = GameVersion Most of these parameters are self explanatory, however the following may need clarification: [g#] This section code ID must be present in one of the game lists in the [Games] section above. FECODE The frontend code should be set to either gtk or kde depending on which user interface the game was designed for. Note that the game is expected to work with either the GTK+ or KDE clients, assuming that the user has the proper windowing system installed. GameName This must equal the game name (in the [Games] section) which properly points to this [g#] section. ProtocolVersion This will be used to match an installed game client with the protocol version currently used by the game server. This allows a new game client to be installed, while retaining the old client for backwards compatibility with older servers. GameVersion This is simply the version of the game client itself. It need not be the same version as the game server as long as the Proto- colVersion ID matches. FILES
@ggzconfdir@/ggz.modules AUTHORS
The GGZ Development Team <ggz-dev@mail.ggzgamingzone.org> SEE ALSO
ggz-config(6), ggz(7) The GGZ Development Team 0.0.14 ggz.modules(5)
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