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OpenSolaris 2009.06 - man page for ggz.modules (opensolaris section 5)

ggz.modules(5)				 GGZ Gaming Zone			   ggz.modules(5)

       ggz.modules - GGZ Gaming Zone module configuration file

       The GGZ Gaming Zone uses the file ggz.modules in order to configure which game modules are
       properly installed.  The only approved method of altering this file is using the  ggz-con-
       fig  utility,  however the file structure is documented here in order to facilitate manual
       repairs if necessary.

       The ggz.modules file is formattted in sections, each of which begins  with  a  [SectionID]
       line.  The first (required) section is [Games].	This section is followed by any number of
       game-specific sections named [g#].

       The [Games] section is formatted as follows:

       *GameList* = GameName1 GameName2 ...
       GameName1 = g1 g2 ...
       GameName2 = g3 ...

	      Should be set to a list of all the game names which are currently installed.   Each
	      name  should  appear  once and only once, and should be the internal game name (eg:
	      NetSpades) and not the full descriptive name of the game.

	      Should equal a game name from  the  *GameList*,  a  real	world  example	would  be
	      NetSpades.   It should be set to a list of unique game section ID's of the form g#.
	      Each game section ID must be the name of a section ID which follows  in  the  file.
	      The  ID's  need not be in any specific order, and ID numbers may be skipped but NOT

       A game section is formatted as follows:

       Author = Game's Author
       CommandLine = /path/to/command [optionlist]
       Frontend = FECODE
       Homepage = URL to Game's homepage
       Name = GameName
       Protocol = ProtocolVersion
       Version = GameVersion

       Most of these parameters are self explanatory, however the following may  need  clarifica-

       [g#]   This  section  code ID must be present in one of the game lists in the [Games] sec-
	      tion above.

       FECODE The frontend code should be set to either gtk or kde depending on which user inter-
	      face the game was designed for.  Note that the game is expected to work with either
	      the GTK+ or KDE clients, assuming that the user has  the	proper	windowing  system

	      This  must  equal  the  game name (in the [Games] section) which properly points to
	      this [g#] section.

	      This will be used to match an installed game client with the protocol version  cur-
	      rently  used  by	the  game server.  This allows a new game client to be installed,
	      while retaining the old client for backwards compatibility with older servers.

	      This is simply the version of the game client itself.  It need not be the same ver-
	      sion as the game server as long as the ProtocolVersion ID matches.


       ggz_h(3),    ggzcore_h(3),    ggzmod_h(3),    libggz(3),    libggzcore(3),   libggzmod(3),
       attributes(5), ggz.modules(5), gnome-interfaces(5), ggz(6), ggz-config(6), ggz(7)

       GGZ Gaming Zone:

	  The GGZ Development Team <ggz-dev@mail.ggzgamingzone.org>
	  Last edited by Michal Pryc, Sun Microsystems Inc., 2008.

The GGZ Development Team		      0.0.14				   ggz.modules(5)

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