02-18-2002
3d animation
What are the benefits to using UNIX for 3d animation. I am looking into the field, and most places require a strong background in UNIX. Why is this?
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..................................................................................
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.
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LEARN ABOUT OPENDARWIN
unix
UNIX(4) BSD Kernel Interfaces Manual UNIX(4)
NAME
unix -- UNIX-domain protocol family
SYNOPSIS
#include <sys/types.h>
#include <sys/un.h>
DESCRIPTION
The UNIX-domain protocol family is a collection of protocols that provides local (on-machine) interprocess communication through the normal
socket(2) mechanisms. The UNIX-domain family supports the SOCK_STREAM and SOCK_DGRAM socket types and uses filesystem pathnames for address-
ing.
ADDRESSING
UNIX-domain addresses are variable-length filesystem pathnames of at most 104 characters. The include file <sys/un.h> defines this address:
struct sockaddr_un {
u_char sun_len;
u_char sun_family;
char sun_path[104];
};
Binding a name to a UNIX-domain socket with bind(2) causes a socket file to be created in the filesystem. This file is not removed when the
socket is closed--unlink(2) must be used to remove the file.
The UNIX-domain protocol family does not support broadcast addressing or any form of ``wildcard'' matching on incoming messages. All
addresses are absolute- or relative-pathnames of other UNIX-domain sockets. Normal filesystem access-control mechanisms are also applied
when referencing pathnames; e.g., the destination of a connect(2) or sendto(2) must be writable.
PROTOCOLS
The UNIX-domain protocol family is comprised of simple transport protocols that support the SOCK_STREAM and SOCK_DGRAM abstractions.
SOCK_STREAM sockets also support the communication of UNIX file descriptors through the use of the msg_control field in the msg argument to
sendmsg(2) and recvmsg(2).
Any valid descriptor may be sent in a message. The file descriptor(s) to be passed are described using a struct cmsghdr that is defined in
the include file <sys/socket.h>. The type of the message is SCM_RIGHTS, and the data portion of the messages is an array of integers repre-
senting the file descriptors to be passed. The number of descriptors being passed is defined by the length field of the message; the length
field is the sum of the size of the header plus the size of the array of file descriptors.
The received descriptor is a duplicate of the sender's descriptor, as if it were created with a call to dup(2). Per-process descriptor
flags, set with fcntl(2), are not passed to a receiver. Descriptors that are awaiting delivery, or that are purposely not received, are
automatically closed by the system when the destination socket is closed.
SEE ALSO
socket(2), intro(4)
"An Introductory 4.3 BSD Interprocess Communication Tutorial", PS1, 7.
"An Advanced 4.3 BSD Interprocess Communication Tutorial", PS1, 8.
BSD
June 9, 1993 BSD