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Here's the fix for the SiS 7012/7018 sound problem in Mandrake 8.2


 
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Top Forums UNIX for Dummies Questions & Answers Here's the fix for the SiS 7012/7018 sound problem in Mandrake 8.2
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Old 04-12-2002
Lightbulb Here's the fix for the SiS 7012/7018 sound problem in Mandrake 8.2

Edit your /etc/modules.conf file to either remove or comment out the two lines :

alias sound-slot-0 snd-card-intel8x0
above snd-card-intel8x0 snd-pcm-oss

...and replace them with the following line:

alias sound i810_audio


....viola! After saving and rebooting, now I gots da sound!
This probably isn't the *best* way to get the sound working, but it works fine for me. All I know is that I couldn't listen to CDs in KDE before, and now I can. Aint life grand.

Also, to get the various sound effects in KDE to function, I had to go into Control Center, go into Sound, and open up Sound Server, then go to the Sound I/O tab and click Use Custom Sound Device, and change it to /dev/sound/dsp. I know there's a better way to do this, but doing it this way is a quick fix and its easy to remember how to do.

Good luck to everyone else with the same problems I had.

Last edited by DownSouthMoe; 04-12-2002 at 12:49 PM..
 
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pods::SDLx::Sound(3pm)					User Contributed Perl Documentation				    pods::SDLx::Sound(3pm)

NAME
SDLx::Sound - SDL sound extension CATEGORY
Extension SYNOPSIS
use SDLx::Sound; my $snd = SDLx::Sound->new(); # loads and plays a single sound now $snd->play('myfile.wav'); # load a single file $snd->load('theSound.aif'); # plays it or all loaded files $snd->play(); # more sounds my %files = ( channel_01 => "/my_sound1.wav", channel_02 => "/my_sound2.ogg" ); # times sounds bangs my %times = ( channel_01 => 0, # start channel_01 => 1256, # milliseconds channel_02 => 2345 ); # Load files in channels for realtime play $snd->load(%files); # sets sound channel_01 loudness $snd->loud('channel_01', 80); # loud at 80% $snd->play(%times); # play loaded files at times $snd->play; # play again # plays sound channel_01 at 578 milliseconds from now $snd->play('channel_01', 578); # fades sound $snd->fade('channel_02', 2345, 3456, -20); # in a single act do the whole Sound my $snd = SDLx::Sound->new( files => ( channel_01 => "/my_sound1.wav", channel_02 => "/my_sound2.ogg" ), loud => ( channel_01 => 80, channel_02 => 75 ), times => ( channel_01 => 0, # start channel_01 => 1256, # milliseconds channel_02 => 2345 ), fade => ( channel_02 => [2345, 3456, -20] ) )->play(); DESCRIPTION
You can think about the SDLx::Sound at 2 approaches. o A simple sound or o The sound of your game or app. Your application will say what the best approach. In a taste that resembles to perl and to SDL, our SDLx:Sound hooks at SDL::Audio and SDL::Mixer with a graceful and simple interface that can offer to monks a modern perlish way to manage sounds. An SDLx::Sound object can load sounds from filesystem, play it, adjust this loudness level or stops the sound. Each sound will play in the next available channel, so it can be handled isolately. METHODS
new Returns a new instance of SDLx::Sound load play $sdlx_sound->play('file.wav'); Play a file pause resume stop AUTHORS
See "AUTHORS" in SDL. COPYRIGHT &; LICENSE This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. perl v5.14.2 2012-05-28 pods::SDLx::Sound(3pm)

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