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tcp(4) [opendarwin man page]

TCP(4)							   BSD Kernel Interfaces Manual 						    TCP(4)

NAME
tcp -- Internet Transmission Control Protocol SYNOPSIS
#include <sys/socket.h> #include <netinet/in.h> int socket(AF_INET, SOCK_STREAM, 0); DESCRIPTION
The TCP protocol provides reliable, flow-controlled, two-way transmission of data. It is a byte-stream protocol used to support the SOCK_STREAM abstraction. TCP uses the standard Internet address format and, in addition, provides a per-host collection of ``port addresses''. Thus, each address is composed of an Internet address specifying the host and network, with a specific TCP port on the host identifying the peer entity. Sockets utilizing the tcp protocol are either ``active'' or ``passive''. Active sockets initiate connections to passive sockets. By default TCP sockets are created active; to create a passive socket the listen(2) system call must be used after binding the socket with the bind(2) system call. Only passive sockets may use the accept(2) call to accept incoming connections. Only active sockets may use the connect(2) call to initiate connections. Passive sockets may ``underspecify'' their location to match incoming connection requests from multiple networks. This technique, termed ``wildcard addressing'', allows a single server to provide service to clients on multiple networks. To create a socket which listens on all networks, the Internet address INADDR_ANY must be bound. The TCP port may still be specified at this time; if the port is not specified the system will assign one. Once a connection has been established the socket's address is fixed by the peer entity's location. The address assigned the socket is the address associated with the network interface through which packets are being transmitted and received. Normally this address corresponds to the peer entity's network. TCP supports one socket option which is set with setsockopt(2) and tested with getsockopt(2). Under most circumstances, TCP sends data when it is presented; when outstanding data has not yet been acknowledged, it gathers small amounts of output to be sent in a single packet once an acknowledgement is received. For a small number of clients, such as window systems that send a stream of mouse events which receive no replies, this packetization may cause significant delays. Therefore, TCP provides a boolean option, TCP_NODELAY (from <netinet/tcp.h>, to defeat this algorithm. The option level for the setsockopt call is the protocol number for TCP, available from getprotobyname(3). Options at the IP transport level may be used with TCP; see ip(4). Incoming connection requests that are source-routed are noted, and the reverse source route is used in responding. DIAGNOSTICS
A socket operation may fail with one of the following errors returned: [EISCONN] when trying to establish a connection on a socket which already has one; [ENOBUFS] when the system runs out of memory for an internal data structure; [ETIMEDOUT] when a connection was dropped due to excessive retransmissions; [ECONNRESET] when the remote peer forces the connection to be closed; [ECONNREFUSED] when the remote peer actively refuses connection establishment (usually because no process is listening to the port); [EADDRINUSE] when an attempt is made to create a socket with a port which has already been allocated; [EADDRNOTAVAIL] when an attempt is made to create a socket with a network address for which no network interface exists. SEE ALSO
getsockopt(2), socket(2), intro(4), inet(4), ip(4) HISTORY
The tcp protocol stack appeared in 4.2BSD. 4.2 Berkeley Distribution June 5, 1993 4.2 Berkeley Distribution

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UDP(4)							   BSD Kernel Interfaces Manual 						    UDP(4)

NAME
udp -- Internet User Datagram Protocol SYNOPSIS
#include <sys/socket.h> #include <netinet/in.h> int socket(AF_INET, SOCK_DGRAM, 0); DESCRIPTION
UDP is a simple, unreliable datagram protocol which is used to support the SOCK_DGRAM abstraction for the Internet protocol family. UDP sockets are connectionless, and are normally used with the sendto and recvfrom calls, though the connect(2) call may also be used to fix the destination for future packets (in which case the recv(2) or read(2) and send(2) or write(2) system calls may be used). UDP address formats are identical to those used by TCP. In particular UDP provides a port identifier in addition to the normal Internet address format. Note that the UDP port space is separate from the TCP port space (i.e. a UDP port may not be ``connected'' to a TCP port). In addition broadcast packets may be sent (assuming the underlying network supports this) by using a reserved ``broadcast address''; this address is network interface dependent. Options at the IP transport level may be used with UDP; see ip(4). DIAGNOSTICS
A socket operation may fail with one of the following errors returned: [EISCONN] when trying to establish a connection on a socket which already has one, or when trying to send a datagram with the destina- tion address specified and the socket is already connected; [ENOTCONN] when trying to send a datagram, but no destination address is specified, and the socket hasn't been connected; [ENOBUFS] when the system runs out of memory for an internal data structure; [EADDRINUSE] when an attempt is made to create a socket with a port which has already been allocated; [EADDRNOTAVAIL] when an attempt is made to create a socket with a network address for which no network interface exists. SEE ALSO
getsockopt(2), recv(2), send(2), socket(2), intro(4), inet(4), ip(4) HISTORY
The udp protocol appeared in 4.2BSD. 4.2 Berkeley Distribution June 5, 1993 4.2 Berkeley Distribution
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