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Full Discussion: Macos is the UNIX?
Top Forums UNIX for Beginners Questions & Answers Macos is the UNIX? Post 303040186 by Corona688 on Thursday 24th of October 2019 02:59:32 PM
Old 10-24-2019
Quote:
Originally Posted by dodona
its true that MacOS is more "unix-like' than Linux because of UNIX certification. On the other hand totally unrelated Z/OS, BS2000 and other proprietary mainframe OS'ses also have posix certification. That's it and that's all either.
That's all it means.
Quote:
MacOS has nothing to do with the classic UNIX approach of free and open
The culture is not UNIX culture, it's BSD and GNU. The entire "classic UNIX approach of free and open" was anti-UNIX backlash! A little history is needed to understand why.
  • Until "recently", UNIX was a monolithic copyright and licensed software hoarded by AT&T.
  • Richard Stallman disliked the closed binary approach and began GNU to create a portable, compatible, open UNIX alternative.
  • BSD, in modern parlance, was an open, pre-AT&T "fork" of UNIX, in pure sourcecode form. "Binary source distribution" in short.
  • Linux was a madcap project out of nowhere which got so popular that GNU adopted it over their HURD kernel.

The modern meaning of UNIX has changed. It's now a paper standard and series of tests of describing the languages, API's, programs, and shells that must be available for an operating system to call itself UNIX. Certification is not free. The standards need upkeep paid for somehow.

So, open and closed systems can both be UNIX, the same way different brands of appliances use the same wall sockets. And the standard means that one UNIX system can run the same software as a completely different UNIX system, given source code and a little work.

Last edited by Corona688; 10-24-2019 at 04:06 PM..
 

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UNIX(4) 						   BSD Kernel Interfaces Manual 						   UNIX(4)

NAME
unix -- UNIX-domain protocol family SYNOPSIS
#include <sys/types.h> #include <sys/un.h> DESCRIPTION
The UNIX-domain protocol family is a collection of protocols that provides local (on-machine) interprocess communication through the normal socket(2) mechanisms. The UNIX-domain family supports the SOCK_STREAM and SOCK_DGRAM socket types and uses filesystem pathnames for address- ing. ADDRESSING
UNIX-domain addresses are variable-length filesystem pathnames of at most 104 characters. The include file <sys/un.h> defines this address: struct sockaddr_un { u_char sun_len; u_char sun_family; char sun_path[104]; }; Binding a name to a UNIX-domain socket with bind(2) causes a socket file to be created in the filesystem. This file is not removed when the socket is closed--unlink(2) must be used to remove the file. The UNIX-domain protocol family does not support broadcast addressing or any form of ``wildcard'' matching on incoming messages. All addresses are absolute- or relative-pathnames of other UNIX-domain sockets. Normal filesystem access-control mechanisms are also applied when referencing pathnames; e.g., the destination of a connect(2) or sendto(2) must be writable. PROTOCOLS
The UNIX-domain protocol family is comprised of simple transport protocols that support the SOCK_STREAM and SOCK_DGRAM abstractions. SOCK_STREAM sockets also support the communication of UNIX file descriptors through the use of the msg_control field in the msg argument to sendmsg(2) and recvmsg(2). Any valid descriptor may be sent in a message. The file descriptor(s) to be passed are described using a struct cmsghdr that is defined in the include file <sys/socket.h>. The type of the message is SCM_RIGHTS, and the data portion of the messages is an array of integers repre- senting the file descriptors to be passed. The number of descriptors being passed is defined by the length field of the message; the length field is the sum of the size of the header plus the size of the array of file descriptors. The received descriptor is a duplicate of the sender's descriptor, as if it were created with a call to dup(2). Per-process descriptor flags, set with fcntl(2), are not passed to a receiver. Descriptors that are awaiting delivery, or that are purposely not received, are automatically closed by the system when the destination socket is closed. SEE ALSO
socket(2), intro(4) "An Introductory 4.3 BSD Interprocess Communication Tutorial", PS1, 7. "An Advanced 4.3 BSD Interprocess Communication Tutorial", PS1, 8. BSD
June 9, 1993 BSD
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