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Top Forums Programming How to define dynamic Target/Prerequisite in Makefile? Post 302559958 by kiranksb on Wednesday 28th of September 2011 01:57:38 PM
Old 09-28-2011
These are to be compiled individually and not to be linked. A.cbl gets compiled to A.int and can be directly executed independent of other executables.
 

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GLCREATESHADERPROGRA(3G)					  [FIXME: manual]					  GLCREATESHADERPROGRA(3G)

NAME
glCreateShaderProgramv - create a stand-alone program from an array of null-terminated source code strings C SPECIFICATION
GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const char **strings); PARAMETERS
type Specifies the type of shader to create. count Specifies the number of source code strings in the array strings. strings Specifies the address of an array of pointers to source code strings from which to create the program object. DESCRIPTION
glCreateShaderProgram creates a program object containing compiled and linked shaders for a single stage specified by type. strings refers to an array of count strings from which to create the shader executables. glCreateShaderProgram is equivalent (assuming no errors are generated) to: const GLuint shader = glCreateShader(type); if (shader) { glShaderSource(shader, count, strings, NULL); glCompileShader(shader); const GLuint program = glCreateProgram(); if (program) { GLint compiled = GL_FALSE; glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE); if (compiled) { glAttachShader(program, shader); glLinkProgram(program); glDetachShader(program, shader); } /* append-shader-info-log-to-program-info-log */ } glDeleteShader(shader); return program; } else { return 0; } The program object created by glCreateShaderProgram has its GL_PROGRAM_SEPARABLE status set to GL_TRUE. ERRORS
GL_INVALID_OPERATION is generated if pipeline is not a name previously returned from a call to glGenProgramPipelines() or if such a name has been deleted by a call to glDeleteProgramPipelines(). GL_INVALID_OPERATION is generated if program refers to a program object that has not been successfully linked. SEE ALSO
glCreateShader(), glCreateProgram(), glCompileShader(), glLinkProgram() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLCREATESHADERPROGRA(3G)
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