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Top Forums Shell Programming and Scripting Looking for script to collect SAN usage Post 302442500 by cjcox on Wednesday 4th of August 2010 01:04:52 PM
Old 08-04-2010
Just my opinion, but you allocate storage off of SAN... so the usage is when the storage is committed to a client. Now... it is possible that the SAN commitments don't make any sense... so you may have made 100G available to a client that is only using 2M... sure...

SAN storage is designed to show up as drives. So tracking them down across different OS variants could be difficult. Not impossible, but there are lots of variables.
 

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GLPUSHCLIENTATTRIB(3G)													    GLPUSHCLIENTATTRIB(3G)

NAME
glPushClientAttrib, glPopClientAttrib - push and pop the client attribute stack C SPECIFICATION
void glPushClientAttrib( GLbitfield mask); 1.1 ) PARAMETERS
1.1 Specifies a mask that indicates which attributes to save. Values for 1.1 are listed below. C SPECIFICATION
void glPopClientAttrib( void); 1.1 ) DESCRIPTION
glPushClientAttrib takes one argument, a mask that indicates which groups of client-state variables to save on the client attribute stack. Symbolic constants are used to set bits in the mask. 1.1 is typically constructed by OR'ing several of these constants together. The spe- cial mask GL_CLIENT_ALL_ATTRIB_BITS can be used to save all stackable client state. The symbolic mask constants and their associated GL client state are as follows (the second column lists which attributes are saved): GL_CLIENT_PIXEL_STORE_BIT Pixel storage modes GL_CLIENT_VERTEX_ARRAY_BIT Vertex arrays (and enables) glPopClientAttrib restores the values of the client-state variables saved with the last glPushClientAttrib. Those not saved are left unchanged. It is an error to push attributes onto a full client attribute stack, or to pop attributes off an empty stack. In either case, the error flag is set, and no other change is made to GL state. Initially, the client attribute stack is empty. NOTES
glPushClientAttrib is available only if the GL version is 1.1 or greater. Not all values for GL client state can be saved on the attribute stack. For example, select and feedback state cannot be saved. The depth of the attribute stack depends on the implementation, but it must be at least 16. Use glPushAttrib and glPopAttrib to push and restore state which is kept on the server. Only pixel storage modes and vertex array state may be pushed and popped with glPushClientAttrib and glPopClientAttrib. When the GL_ARB_multitexture extension is supported, pushing and popping client vertex array state apples to all supported texture units, and the active client texture state. ERRORS
GL_STACK_OVERFLOW is generated if glPushClientAttrib is called while the attribute stack is full. GL_STACK_UNDERFLOW is generated if glPopClientAttrib is called while the attribute stack is empty. ASSOCIATED GETS
glGet with argument GL_ATTRIB_STACK_DEPTH glGet with argument GL_MAX_CLIENT_ATTRIB_STACK_DEPTH SEE ALSO
glColorPointer(3G), glDisableClientState(3G), glEdgeFlagPointer(3G), glEnableClientState(3G), glGet(3G), glGetError(3G), glIndexPointer(3G), glNormalPointer(3G), glNewList(3G), glPixelStore(3G), glPushAttrib(3G), glTexCoordPointer(3G), glVertexPointer(3G) GLPUSHCLIENTATTRIB(3G)
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