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Full Discussion: Unicode programing in C
Top Forums Programming Unicode programing in C Post 302372303 by broli on Tuesday 17th of November 2009 03:25:14 PM
Old 11-17-2009
Unicode programing in C

im starting to go a little serious with c, woking in a personal project that will read a xml, which might contain Unicode characters (i know it will on my system, which is set to es_AR.UTF-8)

im using mxml, and the documentation says it uses utf8 internally (no worries here).
so i need to be sure im using utf8 in my program. to be sure that i can safely interact with mxml and to be sure my program will work in all languages.

i have been reading alot, but i dont quite fully get how i can accomplish this.

im going for something simple, something easy that wont demand much of me.

my program will read user input (from cli for now, gtk later), and will save it in xml (is a config file for other app). it will also have the option to read a xml, and use it as a base for a new one

now, i have a few concrete questions.
a) do i have to use a special type of variable?
if a) is true, then i need a hole new set of functions? (for strcmp, or strstr)
b) can i work with unicode characters using char *?
if b) is true, how do i "make" them utf8?
c) is a mix of the above? then how to choose the mix ratio?

i appreciate any help, manual, link, ect that can help me understand how this works. (that includes source code)

thanks
 

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UTF(6)								   Games Manual 							    UTF(6)

NAME
UTF, Unicode, ASCII, rune - character set and format DESCRIPTION
The Plan 9 character set and representation are based on the Unicode Standard and on the ISO multibyte UTF-8 encoding (Universal Character Set Transformation Format, 8 bits wide). The Unicode Standard represents its characters in 16 bits; UTF-8 represents such values in an 8-bit byte stream. Throughout this manual, UTF-8 is shortened to UTF. In Plan 9, a rune is a 16-bit quantity representing a Unicode character. Internally, programs may store characters as runes. However, any external manifestation of textual information, in files or at the interface between programs, uses a machine-independent, byte-stream encoding called UTF. UTF is designed so the 7-bit ASCII set (values hexadecimal 00 to 7F), appear only as themselves in the encoding. Runes with values above 7F appear as sequences of two or more bytes with values only from 80 to FF. The UTF encoding of the Unicode Standard is backward compatible with ASCII: programs presented only with ASCII work on Plan 9 even if not written to deal with UTF, as do programs that deal with uninterpreted byte streams. However, programs that perform semantic processing on ASCII graphic characters must convert from UTF to runes in order to work properly with non-ASCII input. See rune(2). Letting numbers be binary, a rune x is converted to a multibyte UTF sequence as follows: 01. x in [00000000.0bbbbbbb] -> 0bbbbbbb 10. x in [00000bbb.bbbbbbbb] -> 110bbbbb, 10bbbbbb 11. x in [bbbbbbbb.bbbbbbbb] -> 1110bbbb, 10bbbbbb, 10bbbbbb Conversion 01 provides a one-byte sequence that spans the ASCII character set in a compatible way. Conversions 10 and 11 represent higher- valued characters as sequences of two or three bytes with the high bit set. Plan 9 does not support the 4, 5, and 6 byte sequences pro- posed by X-Open. When there are multiple ways to encode a value, for example rune 0, the shortest encoding is used. In the inverse mapping, any sequence except those described above is incorrect and is converted to rune hexadecimal 0080. FILES
/lib/unicode table of characters and descriptions, suitable for look(1). SEE ALSO
ascii(1), tcs(1), rune(2), keyboard(6), The Unicode Standard. UTF(6)
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