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Top Forums UNIX for Advanced & Expert Users how to find out pathname from inode number Post 302116548 by Perderabo on Saturday 5th of May 2007 12:17:03 PM
Old 05-05-2007
Another problem is that there can be any number of pathnames, including zero pathnames. We get newbie admins all the time who encounter a filled filesystem, locate a large file, and simply run "rm large_file" without checking to see if the file is open. And then they wonder why the space was not freed. Smilie

But this situation could be intentional too. Lots of programs open a temporary file, unlink it, and then use it. This results in very good security since no other program can access that file. And it arranges for the file to automatically disappear when the program exits.

Also be aware that there can be many pathnames as well. Your question seems to imply an assumption of exactly one pathname per file. Filesystems don't work that way in unix.
 

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UNIX(4) 						   BSD Kernel Interfaces Manual 						   UNIX(4)

NAME
unix -- UNIX-domain protocol family SYNOPSIS
#include <sys/types.h> #include <sys/un.h> DESCRIPTION
The UNIX-domain protocol family is a collection of protocols that provides local (on-machine) interprocess communication through the normal socket(2) mechanisms. The UNIX-domain family supports the SOCK_STREAM and SOCK_DGRAM socket types and uses filesystem pathnames for address- ing. ADDRESSING
UNIX-domain addresses are variable-length filesystem pathnames of at most 104 characters. The include file <sys/un.h> defines this address: struct sockaddr_un { u_char sun_len; u_char sun_family; char sun_path[104]; }; Binding a name to a UNIX-domain socket with bind(2) causes a socket file to be created in the filesystem. This file is not removed when the socket is closed--unlink(2) must be used to remove the file. The UNIX-domain protocol family does not support broadcast addressing or any form of ``wildcard'' matching on incoming messages. All addresses are absolute- or relative-pathnames of other UNIX-domain sockets. Normal filesystem access-control mechanisms are also applied when referencing pathnames; e.g., the destination of a connect(2) or sendto(2) must be writable. PROTOCOLS
The UNIX-domain protocol family is comprised of simple transport protocols that support the SOCK_STREAM and SOCK_DGRAM abstractions. SOCK_STREAM sockets also support the communication of UNIX file descriptors through the use of the msg_control field in the msg argument to sendmsg(2) and recvmsg(2). Any valid descriptor may be sent in a message. The file descriptor(s) to be passed are described using a struct cmsghdr that is defined in the include file <sys/socket.h>. The type of the message is SCM_RIGHTS, and the data portion of the messages is an array of integers repre- senting the file descriptors to be passed. The number of descriptors being passed is defined by the length field of the message; the length field is the sum of the size of the header plus the size of the array of file descriptors. The received descriptor is a duplicate of the sender's descriptor, as if it were created with a call to dup(2). Per-process descriptor flags, set with fcntl(2), are not passed to a receiver. Descriptors that are awaiting delivery, or that are purposely not received, are automatically closed by the system when the destination socket is closed. SEE ALSO
socket(2), intro(4) "An Introductory 4.3 BSD Interprocess Communication Tutorial", PS1, 7. "An Advanced 4.3 BSD Interprocess Communication Tutorial", PS1, 8. BSD
June 9, 1993 BSD
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