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Full Discussion: creating jfs
Top Forums UNIX for Dummies Questions & Answers creating jfs Post 30160 by Kelam_Magnus on Thursday 17th of October 2002 02:30:42 PM
Old 10-17-2002
I was just trying to "guess" what he was talking about. I believe he was talking about the definitions of these items and not actual implementation of what you can see. Until he responds, we won't know what the impetus for the question was. Smilie


Perderabo,

Thanks for the explanation though. I enjoy your depth of knowledge on many topics on which you wax poetic. I wish I had the depth of understanding you have on many areas regarding the inner workings and behind-the-scenes machinations, history of why things are the way the are! I guess you have been doing this type of work for quite a while?

Thanks again. Smilie Smilie
 

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GLDEPTHFUNC(3G) 														   GLDEPTHFUNC(3G)

NAME
glDepthFunc - specify the value used for depth buffer comparisons C SPECIFICATION
void glDepthFunc( GLenum func ) PARAMETERS
func Specifies the depth comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_LESS. DESCRIPTION
glDepthFunc specifies the function used to compare each incoming pixel depth value with the depth value present in the depth buffer. The comparison is performed only if depth testing is enabled. (See glEnable and glDisable of GL_DEPTH_TEST.) func specifies the conditions under which the pixel will be drawn. The comparison functions are as follows: GL_NEVER Never passes. GL_LESS Passes if the incoming depth value is less than the stored depth value. GL_EQUAL Passes if the incoming depth value is equal to the stored depth value. GL_LEQUAL Passes if the incoming depth value is less than or equal to the stored depth value. GL_GREATER Passes if the incoming depth value is greater than the stored depth value. GL_NOTEQUAL Passes if the incoming depth value is not equal to the stored depth value. GL_GEQUAL Passes if the incoming depth value is greater than or equal to the stored depth value. GL_ALWAYS Always passes. The initial value of func is GL_LESS. Initially, depth testing is disabled. Even if the depth buffer exists and the depth mask is non- zero, the depth buffer is not updated if the depth test is disabled. ERRORS
GL_INVALID_ENUM is generated if func is not an accepted value. GL_INVALID_OPERATION is generated if glDepthFunc is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glGet with argument GL_DEPTH_FUNC glIsEnabled with argument GL_DEPTH_TEST SEE ALSO
glDepthRange(3G), glEnable(3G), glPolygonOffset(3G) GLDEPTHFUNC(3G)
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