10-17-2002
I was just trying to "guess" what he was talking about. I believe he was talking about the definitions of these items and not actual implementation of what you can see. Until he responds, we won't know what the impetus for the question was.
Perderabo,
Thanks for the explanation though. I enjoy your depth of knowledge on many topics on which you wax poetic. I wish I had the depth of understanding you have on many areas regarding the inner workings and behind-the-scenes machinations, history of why things are the way the are! I guess you have been doing this type of work for quite a while?
Thanks again.
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LEARN ABOUT OSX
desktop_color_depth
desktop_color_depth(3alleg4) Allegro manual desktop_color_depth(3alleg4)
NAME
desktop_color_depth - Finds out the desktop color depth. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
int desktop_color_depth();
DESCRIPTION
Finds out the currently selected desktop color depth. You can use this information to make your program use the same color depth as the
desktop, which will likely make it run faster because the graphic driver won't be doing unnecessary color conversions behind your back.
Under some OSes, switching to a full screen graphics mode may automatically change the desktop color depth. You have, therefore, to call
this function before setting any graphics mode in order to retrieve the real desktop color depth. Example:
allegro_init();
...
if ((depth = desktop_color_depth()) != 0) {
set_color_depth(depth);
}
RETURN VALUE
Returns the color depth or zero on platforms where this information is not available or does not apply.
SEE ALSO
get_desktop_resolution(3alleg4), set_color_depth(3alleg4), set_gfx_mode(3alleg4)
Allegro version 4.4.2 desktop_color_depth(3alleg4)