Crate Game Engine 20080313 (Default branch)


 
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Old 03-14-2008
Crate Game Engine 20080313 (Default branch)

Image The Crate Game Engine is a game engine that is designed to make creating games trivial. The rendering and scripting engines are removed from the game engine to make the specialization of games as easy as possible. Currently, scripting support is implemented to allow a Lua script to be put directly in the game file, which can be validated as XML. Multiplayer text based adventure-style games can be played with the existing console rendering engine. License: GNU General Public License (GPL) Changes:
Crate Game Engine has been completely rewritten from scratch after realizing that the current direction was not going to scale as intended. This release represents the first working release after the rewrite. No games are currently playable, but it is a working proof-of-concept of the new asynchronous message passing-based engine.Image

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ggzwrap(1)							  GGZ Gaming Zone							ggzwrap(1)

NAME
ggzwrap - GGZ Gaming Zone game client wrapper SYNOPSIS
ggzwrap [OPTION...] --exec=GAME DESCRIPTION
This wrapper takes the place of a game client, and relays the control messages between the game and the invoking instance, which is a GGZ core client. One task is to manage different file descriptors than the ones which are normally used. The GGZ clients do currently communi- cate using a socket which is passed in the environment variable GGZSOCKET, usually being fd 53 on the client side, so a call to: ggzwrap --fdin=$GGZSOCKET --fdout=$GGZSOCKET --exec=gameclient would be equivalent to calling the client directly. However, there are games which communicate using the standard input/output facilities, so they need a redirection like: ggzwrap --fdin=0 --fdout=1 --exec=gameclient The GGZ game Muehle uses ggzwrap to demonstrate that game clients do not necessarily need to use any GGZ libraries. The downside is that a lot of game client functionality will not be available. Game clients which want to make use of the wrapper must add a command similar to the one above into the file ggz.modules. OPTIONS
--fdin=FD File descriptor on which the game expects its input. --fdout=FD File descriptor to which the game writes its output. --convert This option automatically converts strings from network format to host format (more correctly, from libggz's easysock format to the normal null-terminated one) for the game server, and back in the other direction. This will be needed for most games. --exec=GAME The game client to launch as a child process. ENVIRONMENT VARIABLES
GGZMODE Set by a GGZ core client to tell games they're running in GGZ mode. GGZSOCKET File descriptor for the connection to the invoking GGZ core client. AUTHORS
The GGZ Development Team <ggz-dev@mail.ggzgamingzone.org> SEE ALSO
shadowbridge(6), ggz.modules(5), ggz(7) The GGZ Development Team 0.0.14 ggzwrap(1)