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ggzwrap(1)							  GGZ Gaming Zone							ggzwrap(1)

NAME
ggzwrap - GGZ Gaming Zone game client wrapper SYNOPSIS
ggzwrap [OPTION...] --exec=GAME DESCRIPTION
This wrapper takes the place of a game client, and relays the control messages between the game and the invoking instance, which is a GGZ core client. One task is to manage different file descriptors than the ones which are normally used. The GGZ clients do currently communi- cate using a socket which is passed in the environment variable GGZSOCKET, usually being fd 53 on the client side, so a call to: ggzwrap --fdin=$GGZSOCKET --fdout=$GGZSOCKET --exec=gameclient would be equivalent to calling the client directly. However, there are games which communicate using the standard input/output facilities, so they need a redirection like: ggzwrap --fdin=0 --fdout=1 --exec=gameclient The GGZ game Muehle uses ggzwrap to demonstrate that game clients do not necessarily need to use any GGZ libraries. The downside is that a lot of game client functionality will not be available. Game clients which want to make use of the wrapper must add a command similar to the one above into the file ggz.modules. OPTIONS
--fdin=FD File descriptor on which the game expects its input. --fdout=FD File descriptor to which the game writes its output. --convert This option automatically converts strings from network format to host format (more correctly, from libggz's easysock format to the normal null-terminated one) for the game server, and back in the other direction. This will be needed for most games. --exec=GAME The game client to launch as a child process. ENVIRONMENT VARIABLES
GGZMODE Set by a GGZ core client to tell games they're running in GGZ mode. GGZSOCKET File descriptor for the connection to the invoking GGZ core client. AUTHORS
The GGZ Development Team <ggz-dev@mail.ggzgamingzone.org> SEE ALSO
shadowbridge(6), ggz.modules(5), ggz(7) The GGZ Development Team 0.0.14 ggzwrap(1)

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ggz(7)								  GGZ Gaming Zone							    ggz(7)

NAME
ggz - The GGZ Gaming Zone DESCRIPTION
The GGZ Gaming Zone is a standards-conforming online gaming infrastructure which provides many applications and games to people who like to play on the internet or in local networks. GGZ, how the (recursive) acronym is called, is available for many computer systems. This docu- ment focuses on the installations on Linux, BSD and Unix. APPLICATIONS
There isn't a single executable named ggz, instead a multitude of programs is available to the user, and even more which operate on the system level or are used by developers and administrators. Users will most likely want to connect to a GGZ server on the internet, such as ggz://live.ggzgamingzone.org, to play games against other people. Core clients are used to perform this task. Functional clients exist in the form of kggz for the K Desktop Environment (KDE), ggz-gnome and ggz-gtk for GNOME or XFCE users, and ggz-txt for people who prefer com- mand-line applications. Of course, the clients are not bound to a specific desktop, but the choices above will likely be influenced by the level of integration. A client under development is the SDL-based vibora. Special clients exist in the form of ggzap, a quick-launcher for the KDE panel, and ggz-wrapper which is used for launching GGZ games from instant messenger applications. GAMES
Games are usually launched by the GGZ server, with corresponding game clients running on the user's desktop. Plenty of games are available for GGZ, most of them coming from the GGZ project itself but several independent game projects do now provide GGZ support. Game clients are implemented using multiple toolkits, some of which stem from certain desktop environments. However, all games work equally well under all desktops, it's just a matter of personal choice which of them are to be installed - having all of them is just fine. While some GGZ game clients are suited for online gaming only, others also run locally like normal games happen to do. Those will be found in the desktop's application menu. FILES
The following layout can vary from site to site, depending on the completeness of a GGZ installation and the operating system distribution in use. It adheres to the File Hierarchy Standard (FHS) as much as possible. /usr/bin GGZ applications, tools, and the games which provide single player mode. /usr/lib/ggz(d) GGZ game clients and servers. /usr/share/ggz(d) Data files for game clients and servers. /etc/ggz.modules Game module registry for game clients. /etc/ggzd Configuration for the GGZ server, including rooms and game types. CONFORMING TO
GGZ Design Document and Protocol Reference, available at http://www.ggzgamingzone.org/docs/design/ GGZ Client-Client Protocol Reference, available at http://www.ggzgamingzone.org/docs/design/clientspec/ GGZ Server-Server Protocol Reference, available at http://www.ggzgamingzone.org/docs/design/serverspec/ Freedesktop.org specifications for desktop integration of games and applications, more information at http://www.freedesktop.org/ File Hierarchy Standard for unix-derived operating systems, at http://www.pathname.com/fhs/ AUTHORS
The GGZ Development Team <ggz-dev@mail.ggzgamingzone.org> SEE ALSO
kggz(6), ggz-gtk(6), ggz-txt(6), ggz-java(6) The GGZ Development Team 0.0.14 ggz(7)
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