help with socket programming in c


 
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# 8  
Old 04-06-2010
Then I would say you must change the data structures to use an array of structure which should also include the connection fd and use select() to handling multiple connections. select() will tell you which of connection is having data in their socket buffer.
Code:
struct conn {
  int fd;
  int svbuf_len;
  int clbuf_len;
  char srvbuf[1024];
  char cl_buf[1024];
  // put more thing if need.
};

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ACCEPT(2)						      BSD System Calls Manual							 ACCEPT(2)

NAME
accept -- accept a connection on a socket SYNOPSIS
#include <sys/types.h> #include <sys/socket.h> int accept(int s, struct sockaddr *addr, int *addrlen); DESCRIPTION
The argument s is a socket that has been created with socket(2), bound to an address with bind(2), and is listening for connections after a listen(2). The accept() argument extracts the first connection request on the queue of pending connections, creates a new socket with the same properties of s and allocates a new file descriptor for the socket. If no pending connections are present on the queue, and the socket is not marked as non-blocking, accept() blocks the caller until a connection is present. If the socket is marked non-blocking and no pending connections are present on the queue, accept() returns an error as described below. The accepted socket may not be used to accept more con- nections. The original socket s remains open. The argument addr is a result parameter that is filled in with the address of the connecting entity, as known to the communications layer. The exact format of the addr parameter is determined by the domain in which the communication is occurring. The addrlen is a value-result parameter; it should initially contain the amount of space pointed to by addr; on return it will contain the actual length (in bytes) of the address returned. This call is used with connection-based socket types, currently with SOCK_STREAM. It is possible to select(2) a socket for the purposes of doing an accept() by selecting it for read. For certain protocols which require an explicit confirmation, such as ISO or DATAKIT, accept() can be thought of as merely dequeuing the next connection request and not implying confirmation. Confirmation can be implied by a normal read or write on the new file descriptor, and rejection can be implied by closing the new socket. One can obtain user connection request data without confirming the connection by issuing a recvmsg(2) call with an msg_iovlen of 0 and a non- zero msg_controllen, or by issuing a getsockopt(2) request. Similarly, one can provide user connection rejection information by issuing a sendmsg(2) call with providing only the control information, or by calling setsockopt(2). RETURN VALUES
The call returns -1 on error. If it succeeds, it returns a non-negative integer that is a descriptor for the accepted socket. ERRORS
The accept() will fail if: [EBADF] The descriptor is invalid. [ENOTSOCK] The descriptor references a file, not a socket. [EOPNOTSUPP] The referenced socket is not of type SOCK_STREAM. [EFAULT] The addr parameter is not in a writable part of the user address space. [EWOULDBLOCK] The socket is marked non-blocking and no connections are present to be accepted. [EMFILE] The per-process descriptor table is full. [ENFILE] The system file table is full. SEE ALSO
bind(2), connect(2), listen(2), select(2), socket(2) HISTORY
The accept() function appeared in 4.2BSD. 4.2 Berkeley Distribution December 11, 1993 4.2 Berkeley Distribution