Signal catching


 
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Old 11-20-2008
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Originally Posted by dark_knight
Why not?
I believe that in hnd I have the pointers to the default handlers
signal() is messy. It puts integers AND function pointers through the same argument and return value. 0 means SIG_DFL, 1 means SIG_IGN, anything else is presumed to be a function pointer. Your array of function pointers is going to be full of SIG_DFL's, which amounts to NULLs.
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SIGNAL(2)							System Calls Manual							 SIGNAL(2)

NAME
signal - catch or ignore signals SYNOPSIS
#include <signal.h> (*signal(sig, func))() (*func)(); DESCRIPTION
A signal is generated by some abnormal event, initiated either by user at a typewriter (quit, interrupt), by a program error (bus error, etc.), or by request of another program (kill). Normally all signals cause termination of the receiving process, but a signal call allows them either to be ignored or to cause an interrupt to a specified location. Here is the list of signals with names as in the include file. SIGHUP 1 hangup SIGINT 2 interrupt SIGQUIT 3* quit SIGILL 4* illegal instruction (not reset when caught) SIGTRAP 5* trace trap (not reset when caught) SIGIOT 6* IOT instruction SIGEMT 7* EMT instruction SIGFPE 8* floating point exception SIGKILL 9 kill (cannot be caught or ignored) SIGBUS 10* bus error SIGSEGV 11* segmentation violation SIGSYS 12* bad argument to system call SIGPIPE 13 write on a pipe or link with no one to read it SIGALRM 14 alarm clock SIGTERM 15 software termination signal 16 unassigned The starred signals in the list above cause a core image if not caught or ignored. If func is SIG_DFL, the default action for signal sig is reinstated; this default is termination, sometimes with a core image. If func is SIG_IGN the signal is ignored. Otherwise when the signal occurs func will be called with the signal number as argument. A return from the function will continue the process at the point it was interrupted. Except as indicated, a signal is reset to SIG_DFL after being caught. Thus if it is desired to catch every such signal, the catching routine must issue another signal call. When a caught signal occurs during certain system calls, the call terminates prematurely. In particular this can occur during a read or write(2) on a slow device (like a typewriter; but not a file); and during pause or wait(2). When such a signal occurs, the saved user sta- tus is arranged in such a way that when return from the signal-catching takes place, it will appear that the system call returned an error status. The user's program may then, if it wishes, re-execute the call. The value of signal is the previous (or initial) value of func for the particular signal. After a fork(2) the child inherits all signals. Exec(2) resets all caught signals to default action. SEE ALSO
kill(1), kill(2), ptrace(2), setjmp(3) DIAGNOSTICS
The value (int)-1 is returned if the given signal is out of range. BUGS
If a repeated signal arrives before the last one can be reset, there is no chance to catch it. The type specification of the routine and its func argument are problematical. ASSEMBLER
(signal = 48.) sys signal; sig; label (old label in r0) If label is 0, default action is reinstated. If label is odd, the signal is ignored. Any other even label specifies an address in the process where an interrupt is simulated. An RTI or RTT instruction will return from the interrupt. SIGNAL(2)