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uconvert(3alleg4) [opendarwin man page]

uconvert(3alleg4)						  Allegro manual						 uconvert(3alleg4)

uconvert - High level string encoding conversion wrapper. Allegro game programming library. SYNOPSIS
#include <allegro.h> char *uconvert(const char *s, int type, char *buf, int newtype, int size); DESCRIPTION
Higher level function running on top of do_uconvert(). This function converts the specified string `s' from `type' to `newtype', storing at most `size' bytes into the output `buf' (including the terminating null character), but it checks before doing the conversion, and doesn't bother if the string formats are already the same (either both types are equal, or one is ASCII, the other is UTF-8, and the string con- tains only 7-bit ASCII characters). As a convenience, if `buf' is NULL it will convert the string into an internal static buffer and the `size' parameter will be ignored. You should be wary of using this feature, though, because that buffer will be overwritten the next time this routine is called, so don't expect the data to persist across any other library calls. The static buffer may hold less than 1024 characters, so you won't be able to convert large chunks of text. Example: char *p = uconvert(input_string, U_CURRENT, buffer, U_ASCII, 256); RETURN VALUE
Returns a pointer to `buf' (or the static buffer if you used NULL) if a conversion was performed. Otherwise returns a copy of `s'. In any cases, you should use the return value rather than assuming that the string will always be moved to `buf'. SEE ALSO
set_uformat(3alleg4), need_uconvert(3alleg4), uconvert(3alleg4), uconvert_ascii(3alleg4), uconvert_toascii(3alleg4), do_uconvert(3alleg4) Allegro version 4.4.2 uconvert(3alleg4)

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exzbuf(3alleg4) 						  Allegro manual						   exzbuf(3alleg4)

exzbuf - Z-buffered polygons demo. Allegro game programming library. SYNOPSIS
#include <allegro.h> Example exzbuf DESCRIPTION
This program demonstrates how to use Z-buffered polygons and floating point 3D math routines. It also provides a simple way to compute fps (frames per second) using a timer. After selecting a screen resolution through the standard GUI dialog, the example shows two 3D cubes rotating and intersecting each other. Rather than having full polygons incorrectly overlap other polygons due to per-polygon sorting, each pixel is drawn at the correct depth. SEE ALSO
BITMAP(3alleg4), END_OF_FUNCTION(3alleg4), END_OF_MAIN(3alleg4), LOCK_FUNCTION(3alleg4), LOCK_VARIABLE(3alleg4), MATRIX_f(3alleg4), PAL- ETTE(3alleg4), POLYTYPE_GCOL(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), V3D_f(3alleg4), ZBUFFER(3alleg4), allegro_error(3alleg4), allegro_exit(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), apply_matrix_f(3alleg4), bitmap_color_depth(3alleg4), blit(3alleg4), clear_bitmap(3alleg4), clear_zbuffer(3alleg4), create_bitmap(3alleg4), create_zbuffer(3alleg4), desktop_palette(3alleg4), destroy_bitmap(3alleg4), destroy_zbuffer(3alleg4), font(3alleg4), get_transformation_matrix_f(3alleg4), gfx_mode_select_ex(3alleg4), install_int(3alleg4), install_keyboard(3alleg4), install_mouse(3alleg4), install_timer(3alleg4), keypressed(3alleg4), pal- ette_color(3alleg4), persp_project_f(3alleg4), polygon_z_normal_f(3alleg4), quad3d_f(3alleg4), readkey(3alleg4), screen(3alleg4), set_color_depth(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), set_palette_range(3alleg4), set_projection_viewport(3alleg4), set_zbuffer(3alleg4), textprintf_ex(3alleg4), vsync(3alleg4) Allegro version 4.4.2 exzbuf(3alleg4)
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