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play_looped_midi(3alleg4) [opendarwin man page]

play_looped_midi(3alleg4)					  Allegro manual					 play_looped_midi(3alleg4)

NAME
play_looped_midi - Starts playing a MIDI file with a user-defined loop position. Allegro game programming library. SYNOPSIS
#include <allegro.h> int play_looped_midi(MIDI *midi, int loop_start, int loop_end); DESCRIPTION
Starts playing a MIDI file with a user-defined loop position. When the player reaches the loop end position or the end of the file (loop_end may be -1 to only loop at EOF), it will wind back to the loop start point. Both positions are specified in the same beat number format as the midi_pos variable. RETURN VALUE
The return value has the same meaning as that of play_midi(): non-zero if an error occurs, zero otherwise. SEE ALSO
play_midi(3alleg4), midi_pos(3alleg4), midi_loop_start(3alleg4) Allegro version 4.4.2 play_looped_midi(3alleg4)

Check Out this Related Man Page

play_midi(3alleg4)						  Allegro manual						play_midi(3alleg4)

NAME
play_midi - Starts playing the specified MIDI file. Allegro game programming library. SYNOPSIS
#include <allegro.h> int play_midi(MIDI *midi, int loop); DESCRIPTION
Starts playing the specified MIDI file, first stopping whatever music was previously playing. If the loop flag is set to non-zero, the data will be repeated until replaced with something else, otherwise it will stop at the end of the file. Passing a NULL pointer will stop what- ever music is currently playing. RETURN VALUE
Returns non-zero if an error occurs (this may happen if a patch-caching wavetable driver is unable to load the required samples, or at least it might in the future when somebody writes some patch-caching wavetable drivers :-) SEE ALSO
install_sound(3alleg4), load_midi(3alleg4), play_looped_midi(3alleg4), stop_midi(3alleg4), midi_pause(3alleg4), midi_seek(3alleg4), midi_pos(3alleg4), midi_time(3alleg4), midi_msg_callback(3alleg4), exmidi(3alleg4) Allegro version 4.4.2 play_midi(3alleg4)
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