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Operating Systems Linux Help with OpenGL in Fedora Core 4. Post 81937 by Filth Pig on Thursday 25th of August 2005 09:47:08 AM
Old 08-25-2005
Help with OpenGL in Fedora Core 4.

I'm pretty much new to this Linux stuff, I installed FC4 the other night to try it out.

I'm having a slight problem when launching Quake 3, it's giving me the error GLimp_Init() - could not load OpenGL subsystem

I've updated my video drivers to the latest version and went through fglrxconfig, FC4 is also completely up to date including the latest Mesa release.

I tried symlinking and actually copying libGL.so and libGL.so.1 from my /usr/lib/ directory to my /quake3/demoq3/ directory. It's still not finding the accelerated hardware. Quake3 launches if I run ./quake3 +set r_allowSoftwareGL 1

It's so slow in software that it's not useable. Any ideas on what else I can try when I get home from work today? I've also ran glxgears and get 300+fps.

Here's the vital parts to my rig:
Gigabyte 8IK-1100 (upgrading soon)
P4 2.8C (upgrading to A64 3700+ soon)
ATi 9800 Pro 128MB
768MB PC2100 DDR (I know, I know... but I'm upgrading to 2x512MB PC3200 soon)
Western Digital 160GB - IDE - 8MB Buffer

Any other useful information I can provide, let me know and I'll do my best. Smilie Thank you for looking.
 

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QUAKE(6)							   Games Manual 							  QUAKE(6)

NAME
quake - classic first person shooter SYNOPSIS
quake [WRAPPER-OPTIONS] [ENGINE-OPTIONS] [ENGINE-COMMANDS]... DESCRIPTION
This manual page documents briefly the quake command. Quake is a popular first-person shooter game that appeared in 1996, released by iD Software. This wrapper script will launch the Quake engine. The game data needs to be installed independently using the 'game-data-packager' program, and by default it will be looked for at /usr/share/games/quake. This wrapper script accepts the two common GNU-style options to get information on the program. Any further arguments are passed to the engine unmodified. Consult the engine documentation for full details, but most engines support a syntax whereby engine switches are pre- fixed with a minus sign, and you can give console commands by prefixing with a plus sign. See the examples section for some common cases. OPTIONS
These options are accepted for WRAPPER-OPTIONS in the synopsis. -h, --help Show summary of options. -v, --version Show version of program. EXAMPLES
These are all engine dependent. Play the Zerstoerer mod: quake -game zer Play a specific map using the Drake expansion: quake -game drake +map sludge1 Connect to a server for multiplayer: quake +connect dm.quakeone.net:27000 SEE ALSO
quake-server(6), quakespasm(6), game-data-packager(6). AUTHOR
This manual page, and the Quake wrapper script, were written by David Banks <amoebae@gmail.com>, for the Debian project (and may be used by others). The package was based on the quake3 package by Simon McVittie. 2011-06-22 QUAKE(6)
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