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quake-server(6) [debian man page]

QUAKE-SERVER(6) 						   Games Manual 						   QUAKE-SERVER(6)

NAME
quake-server - dedicated server for Quake SYNOPSIS
quake-server [WRAPPER-OPTIONS] [ENGINE-OPTIONS] [ENGINE-COMMANDS]... DESCRIPTION
This manual page documents briefly the quake-server command. Quake is a popular first-person shooter game that appeared in 1996, released by iD Software. This wrapper script will launch the Quake dedicated server. The game data needs to be installed independently using the 'game-data-packager' program, and by default it will be looked for at /usr/share/games/quake. This wrapper script accepts the two common GNU-style options to get information on the program. Any further arguments are passed to the engine unmodified. Consult the engine documentation for full details, but most engines support a syntax whereby engine switches are pre- fixed with a minus sign, and you can give console commands by prefixing with a plus sign. See the examples section for some common cases. OPTIONS
These options are accepted for WRAPPER-OPTIONS in the synopsis. -h, --help Show summary of options. -v, --version Show version of program. SEE ALSO
quake(6), quakespasm(6), game-data-packager(6). AUTHOR
This manual page, and the Quake wrapper script, were written by David Banks and Simon McVittie for the Debian project (and may be used by others). 2011-06-22 QUAKE-SERVER(6)

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QUAKE3-SERVER(6)						   Games Manual 						  QUAKE3-SERVER(6)

NAME
quake3-server - Quake III Arena dedicated server SYNOPSIS
quake3-server [-h|--help] [-q|--quiet] [+set option value]... DESCRIPTION
quake3-server is the dedicated server for Quake III Arena, a multiplayer network game. OPTIONS
The wrapper script used for Quake III Arena in Debian accepts these options: -h, --help Display a short help summary -q, --quiet Disable all output Any console command can also be prefixed with + and used as a command-line option (run the server in a terminal to use the console). The +set command is generally the most useful to use on the command line. Options that can be set with +set (note that this is not a full list!) include: capturelimit <value> dedicated <bool> fraglimit <value> fs_basepath <string> fs_game <value> g_allowVote <bool> g_banIPs <IP address> g_doWarmup <bool> g_friendlyFire <bool> g_gametype <bool> g_gravity <value> g_inactivity <value> g_maxGameClients <value> g_motd <string> g_needpass <bool> g_password <string> g_quadfactor <value> g_weaponrespawn <value> net_ip <IP adress> net_port <value> net_qport <value> nextmap <string> sv_allowDownload <bool> sv_floodProtect <bool> sv_fps <value> sv_hostname <string> sv_maxclients <value> sv_maxPing <value> (Measurd in milliseconds) sv_minPing <value> (Measurd in milliseconds) sv_pure <bool> timelimit <value> (Measured in minutes) FILES
~/.q3a/baseq3 Configuration and state for Quake III Arena ~/.q3a/missionpack Configuration and state for Quake III: Team Arena, if installed ENVIRONMENT
The wrapper script used to launch Quake III Arena allows it to be debugged by setting environment variables. QUAKE3_DEBUGGER=command A debugger or other prefix to prepend to the Quake III command line, such as strace; overridden by QUAKE3_BACKTRACE QUAKE3_BACKTRACE=1 Use gdb(1) to get a backtrace if Quake III crashes (the gdb package must be installed) SEE ALSO
quake3(6), ioq3ded(6) AUTHOR
The Quake III server binary used is a modified ioQuake3; originally created by Id Software, now maintained by the ioQuake3 community. This manual page was written by Jack "jscinoz" Coulter <jscinoz@gmail.com>, Bruno "Fuddl" Kleinert <fuddl@gmx.de> and Simon McVittie <smcv@debian.org> for the Debian project (but may be used by others). Permission is granted to copy, distribute and/or modify this docu- ment under the terms of the GNU General Public License, Version 2, or any later version published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL-2. 2010-10-15 QUAKE3-SERVER(6)
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