10-03-2001
I'm not sure if this is what you're asking but...
main()
{
int c;
....
....
....
c = getch();
printf("%c", (char)c);
....
....
}
Obviously, you would want to do this in a loop but
use caution as this, (assuming NO_DELAY) in a tight loop will
consume lost of CPU doing nothing. Again, I'm not exactly
clear on your objective.
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LEARN ABOUT REDHAT
strokeinstall
StrokeInstall(3) Library Functions Manual StrokeInstall(3)
NAME
StrokeInstall - Enable Strokes in a Widget
SYNOPSIS
#include <Stroke.h>
void StrokeInstall(Widget W);
void StrokeRemove(Widget W);
void StrokeSetButton(Widget W, int button);
int StrokeGetButton(Widget W);
void StrokeSetDebug(Widget W, Boolean Debug);
Boolean StrokeGetDebug(Widget W);
void StrokeSetMapping(Widget W, String Map);
String StrokeGetMapping(Widget W);
DESCRIPTION
Enable Strokes to be recognized in the given widget. It first retrieves the resources and installs an Xt event for button press, release
and, motion on the given widget and all of its children. Therefore this function should not be called until all of the widgets children
have been added.
Resources
Resources are specified as if they belong to the widget that the strokes are enabled in.
strokes: stroke action [[,stroke action]...]
This provides a mapping of strokes to actions. By default the action `Stroke-456' is called for stroke `456'.
strokeSlop: int
This is used to define a buffer zone between the boxes of the grid. The amount of slop tolerated is actually the resulting box
dimension divided by this slop number. Therefore the larger the slop number the more accurate your strokes must be. A value
approaching 3 will make it all but impossible to recognize a stroke. The default value is currently 20. Run the stroke(1) program
with StrokeDebug turned on to show what this means.
strokeDebug: True | False
Turns on `stroke debug mode'. In this mode the strokes are not erased from the screen when the button is released and a grid is
drawn around the stroke. Try the stroke(1) program to see what I mean.
strokeButton: 1 | 2 | 3 | 4 | 5
Specifies the button to be used to draw strokes. By default Btn3 is used.
strokeSound: sound file
If given, the contents of this resource will be provided as an argument to the `PlaySound' action at the conclusion of the stroke.
If the PlaySound action is not defined in your application do not specify this resource. Specifically the following call is made:
XtCallActionProc(W, "PlaySound", NULL, "sound file", 1);
AUTHOR
Rick Scott <rwscott@alumni.uwaterloo.ca>
Check out LessTif at http://www.LessTif.org
SEE ALSO
stroke(1) StrokeInstall(3) StrokeRemove(3) StrokeSetButton(3) StrokeGetButton(3) StrokeSetDebug(3) StrokeGetDebug(3) StrokeSetMapping(3)
StrokeGetMapping(3)
StrokeInstall(3)