09-01-2003
I am not real sure what you're asking. But disksuite uses slices as its building blocks. So you are going to need slices.
And all it can do is connect the slices. If you want a 100 gig partition, then you will need some slices that add up to 100 gigs.
As a standard in our company, every disksuite disk must have a database. So that's the only way that I have done it. Make this slice as small as format will allow.
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LEARN ABOUT CENTOS
gludisk
GLUDISK(3G) OpenGL Manual GLUDISK(3G)
NAME
gluDisk - draw a disk
C SPECIFICATION
void gluDisk(GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops);
PARAMETERS
quad
Specifies the quadrics object (created with gluNewQuadric()).
inner
Specifies the inner radius of the disk (may be 0).
outer
Specifies the outer radius of the disk.
slices
Specifies the number of subdivisions around the z axis.
loops
Specifies the number of concentric rings about the origin into which the disk is subdivided.
DESCRIPTION
gluDisk renders a disk on the z = 0 plane. The disk has a radius of outer and contains a concentric circular hole with a radius of inner.
If inner is 0, then no hole is generated. The disk is subdivided around the z axis into slices (like pizza slices) and also about the z
axis into rings (as specified by slices and loops, respectively).
With respect to orientation, the +z side of the disk is considered to be ``outside'' (see gluQuadricOrientation()). This means that if the
orientation is set to GLU_OUTSIDE, then any normals generated point along the +z axis. Otherwise, they point along the -z axis.
If texturing has been turned on (with gluQuadricTexture()), texture coordinates are generated linearly such that where r = outer, the value
at (r, 0, 0) is (1, 0.5), at (0, r, 0) it is (0.5, 1), at (-r, 0, 0) it is (0, 0.5), and at (0, -r, 0) it is (0.5, 0).
SEE ALSO
gluCylinder(), gluNewQuadric(), gluPartialDisk(), gluQuadricOrientation(), gluQuadricTexture(), gluSphere()
COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLUDISK(3G)