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Top Forums Shell Programming and Scripting Cursor Laction in a shell script Post 30821 by WIntellect on Monday 28th of October 2002 12:19:48 PM
Old 10-28-2002
Cursor Laction in a shell script

Hey all;

I'm learning both Shell Scripting and Perl; I want to do the following in both:

I want to know how to move the cursor to a certain location on-screen so that when a user types something - it's on a specific line, about 20 characters in!

I'm using FreeBSD; BASH / pdKSH and Perl 5.6

Many thanks
 

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Popup(3pm)						User Contributed Perl Documentation						Popup(3pm)

NAME
Tk::Wm::Popup - popup dialog windows. SYNOPSIS
$dialog->Popup(qw/ -popover => 'cursor' | $widget | undef, -overanchor => c | n | ne | e | se | s | sw | w | nw, -popanchor => c | n | ne | e | se | s | sw | w | nw, /); DESCRIPTION
You've probably had occasion to use a Dialog (or DialogBox) widget. These widgets are derived from a Toplevel (which is a subclass of Tk::Wm, the window manager) and spend most of their time in a withdrawn state. It's also common to use Toplevels as containers for custom built popup windows. Menus, too, are dialogs derived from the window manager class. For this discussion, we'll use the simple term dialog to refer any widget that pops up and awaits user interaction, whether it be a Menu, a special purpose Toplevel, or any of the dialog-type widgets, including, but not limited to, ColorEditor, Dialog, DialogBox, ErrorDialog, FileSelect, FBox, getOpenFile and getSaveFile. When it's time to display these dialogs, we call the Perl/Tk window manager Popup method. Popup accepts three special purpose options that specify placement information in high-level terms rather than numerical coordinates. It is Popup's responsibility to take our human specifications and turn them into actual screen coordinates before displaying the dialog. We can direct the dialog to appear in two general locations, either over another window (e.g. the root window (screen) or a particular widget), or over the cursor. This is called the popover location. Once we've made this decision we can further refine the exact placement of the dialog relative to the popover location by specifying the intersection of two anchor points. The popanchor point is associated with the dialog and the overanchor point is associated with the popover location (whether it be a window or the cursor). The point where the two anchor points coincide is the popup locus. Anchor points are string values and can be c (for center), or any of the eight cardinal compass points: n, ne, e, se, s, sw, w or nw. For example, if -popover specifies a widget, -popanchor is sw, and -overanchor is ne, the the dialog's southwest corner pops up at the widget's northeast corner. OPTIONS
The options recognized by Popup are as follows: -popover Specifies whether the dialog "pops over" a window or the cursor. It may be the string cursor, a widget reference, or undef for the root window. -popanchor Specifies the anchor point of the dialog. For instance, if e is specified, the right side of the dialog is the anchor. -overanchor Specifies where the dialog should anchor relative to the popover location. For instance, if e is specified the dialog appears over the right side of the popover location and if it's ne the the dialog is positioned at the upper-right corner of the popover location. AUTHOR
Nick Ing-Simmons, Steve Lidie This code is distributed under the same terms as Perl. perl v5.14.2 2010-05-29 Popup(3pm)
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