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Top Forums Shell Programming and Scripting Dialog --menu limitation for the entries for selection Post 302991581 by Don Cragun on Tuesday 14th of February 2017 01:43:21 AM
Old 02-14-2017
There are a lot of possibilities based on what you have said, but without seeing what you have done, it is very hard to guess at what might be wrong. Please show us the code you have written, tell us what input you provided to the script, show us the output you got, and show us the output you were expecting. And, please tell us what operating system and shell you're using.
 

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d_menu_proc(3alleg4)						  Allegro manual					      d_menu_proc(3alleg4)

NAME
d_menu_proc - Dialog procedure implementing a menu bar object. Allegro game programming library. SYNOPSIS
#include <allegro.h> int d_menu_proc(int msg, DIALOG *d, int c); DESCRIPTION
This object is a menu bar which will drop down child menus when it is clicked or if an alt+key corresponding to one of the shortcuts in the menu is pressed. It ignores a lot of the fields in the dialog structure, in particular the color is taken from the gui_*_color variables, and the width and height are calculated automatically (the w and h fields from the DIALOG are only used as a minimum size.) The dp field points to an array of menu structures: see do_menu() for more information. The top level menu will be displayed as a horizontal bar, but when child menus drop down from it they will be in the normal vertical format used by do_menu(). When a menu item is selected, the return value from the menu callback function is passed back to the dialog manager, so your callbacks should return D_O_K, D_REDRAW, or D_CLOSE. SEE ALSO
active_menu(3alleg4), gui_menu_draw_menu(3alleg4), exgui(3alleg4) Allegro version 4.4.2 d_menu_proc(3alleg4)
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