02-14-2017
There are a lot of possibilities based on what you have said, but without seeing what you have done, it is very hard to guess at what might be wrong. Please show us the code you have written, tell us what input you provided to the script, show us the output you got, and show us the output you were expecting. And, please tell us what operating system and shell you're using.
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Hi there all
I got the following
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STAT_AAAA
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Use and complete the template provided. The entire template must be completed. If you don't, your post may be deleted!
1. The problem statement, all variables and given/known data:
Hi
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LEARN ABOUT OPENDARWIN
d_menu_proc
d_menu_proc(3alleg4) Allegro manual d_menu_proc(3alleg4)
NAME
d_menu_proc - Dialog procedure implementing a menu bar object. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
int d_menu_proc(int msg, DIALOG *d, int c);
DESCRIPTION
This object is a menu bar which will drop down child menus when it is clicked or if an alt+key corresponding to one of the shortcuts in the
menu is pressed. It ignores a lot of the fields in the dialog structure, in particular the color is taken from the gui_*_color variables,
and the width and height are calculated automatically (the w and h fields from the DIALOG are only used as a minimum size.) The dp field
points to an array of menu structures: see do_menu() for more information. The top level menu will be displayed as a horizontal bar, but
when child menus drop down from it they will be in the normal vertical format used by do_menu(). When a menu item is selected, the return
value from the menu callback function is passed back to the dialog manager, so your callbacks should return D_O_K, D_REDRAW, or D_CLOSE.
SEE ALSO
active_menu(3alleg4), gui_menu_draw_menu(3alleg4), exgui(3alleg4)
Allegro version 4.4.2 d_menu_proc(3alleg4)