Assuming you're using a shell that recognizes arrays, the following seems to avoid your syntax and logic errors:
Note that the output you showed would come from the input 1,3 and 3,4; not 1,2 and 3,4.
This User Gave Thanks to Don Cragun For This Post:
Hi,
I have a file which contains records of data.
I need to split the file into multiple files depending upon the value of last field.
How do i read the last field of each record in the file???
Regards,
Chaitrali (4 Replies)
Hi All,
I have a file like below:
1016D"ddd","343","1299"
1016D"ddd","3564","1299"
1016D"ddd","3297","1393"
1016D"ddd","32989","1527"
1016D"ddd","346498","1652"
2312D"ddd","3269","1652"
2312D"ddd","328","1652"
2312D"ddd","2224","2100"
3444D"ddd","252","2100"
3444D"ddd","2619","2100"... (4 Replies)
I have a pipe delimited input file as below. First byte of the each line indicate the record type. Then i need to split the file based on record_type = null,0,1,2,6 and create 5 files. How do i do this in a ksh script? Pls help
|sl||SL|SL|SL|1996/04/03|1988/09/15|C|A|sl||||*|... (4 Replies)
Hi,
I have a data file xyz.dat similar to the one given below,
2345|98|809||x|969|0
2345|98|809||y|0|537
2345|97|809||x|544|0
2345|97|809||y|0|651
9685|98|809||x|321|0
9685|98|809||y|0|357
9685|98|709||x|687|0
9685|98|709||y|0|234
2315|98|809||x|564|0
2315|98|809||y|0|537... (2 Replies)
Hi ,
my file look likes below ,
cat file.csv
12/09/2014,50,5,0,300
12/09/2014, ,5,0,300
12/09/2014,50,,,300
i need to split file , the first one contains values (2nd column is 50 , 3rd and fourth column is null )
the second file contains all others
firstfile
... (2 Replies)
I have a unix file text.txt with below content
aaaaa
bbbbbbb
cccccccccc
As of 2013
ddddddddd
eeeeeeeeee
eeeeeeeee
fffffffff
As of 2014
gggggggggggg
hhhhhhhhh
iiiiiiiiiiiiiiii
As of 2016
Now I've to split this file with each file ending with line 'As of' . Please suggest how can I do... (6 Replies)
Hi
I have a requirement of taking time as input variable outside the script.depending on the time it will check the file output .like
./script.sh <30 min>
so script.sh should run every 5 minutes ie.6 times to check the output file.Can any one please help here. (7 Replies)
Hi All,
I have a UNIX script which reads "PxyType" (read PxyType) as input from user and a file (eg : "File.json") with the list all PxyType's.
Based on the user input for "PxyType" in "File.json", I want to redirect each matched line to a different file ("File1,2,3,..json").
Can you... (7 Replies)
Hello Unix gurus,
I have a file with this format (example values):
label1 1 0
label2 1 0
label3 0.4 0.6
label4 0.5 0.5
label5 0.1 0.9
label6 0.9 0.1
in which:
column 1 is a row label
column 2 and 3 are values
I would like to do a simple operation on this table and get the... (8 Replies)
Discussion started by: ksennin
8 Replies
LEARN ABOUT DEBIAN
vbo_rendering
vbo_rendering(3) Coin vbo_rendering(3)NAME
vbo_rendering - Vertex array and VBO rendering in Coin Coin 2.5 added improved support for OpenGL vertex array and VBO rendering. This
might lead to major rendering performance improvements compared to the old rendering code. The new rendering code has been added for the
SoIndexedFaceSet, SoVRMLIndexedFaceSet, SoIndexedLineSet, SoVRMLIndexedLineSet, SoPointSet and SoVRMLPointSet nodes.
To take advantage of the improved performance vertex array and VBO rendering yields, you'll need to organize your vertex data in a way that
makes it possible to render it with OpenGL vertex arrays. OpenGL vertex array rendering does not support multiple index arrays, so all your
vertex data (coordinates, normals, colors and texture coordinates) must use the same index array; or use OVERALL binding. For the indexed
nodes, this means that PER_VERTEX_INDEXED and OVERALL are the only supported bindings for materials, normals and texture coordinates. When
PER_VERTEX_INDEXED binding is used, the corresponding index field should by empty. This will signal the shape to use the coordIndex field
for indices. Below is an example scene graph that will be rendered using vertex arrays:
NormalBinding { value PER_VERTEX_INDEXED }
Coordinate3 {
point [
0 0 0, # 0
1 0 0, # 1
2 0 0, # 2
0 1 0, # 3
1 1 0, # 4
2 1 0, # 5
0 2 0, # 6
1 2 0, # 7
2 2 0, # 8
2 0 0, # 9
2 0 -1, # 10
2 1 0, # 11
2 1 -1, # 12
2 2 0, # 13
2 2 -1 # 14
]
}
Normal {
vector [
0 0 1, # 0
0 0 1, # 1
0 0 1, # 2
0 0 1, # 3
0 0 1, # 4
0 0 1, # 5
0 0 1, # 6
0 0 1, # 7
0 0 1, # 8
1 0 0, # 9
1 0 0, # 10
1 0 0, # 11
1 0 0, # 12
1 0 0, # 13
1 0 0 # 14
]
}
IndexedFaceSet {
coordIndex [
0, 1, 4, 3, -1,
1, 2, 5, 4, -1,
3, 4, 7, 6, -1,
4, 5, 8, 7, -1,
9, 10, 12, 11, -1,
11, 12, 14, 13, -1
]
normalIndex [ ] # = use coordIndex
}.fi
Please note that since only one index array can be used, it might be necessary to supply duplicate normals and coordinates to meet this requirement.
Also, if normals are needed, you have to supply them. A shape with autogenerated normals can't be rendered using vertex arrays (since a single coordinate might get multiple normals).
The PointSet nodes can always be rendered using vertex arrays since these nodes haven't got index arrays, and the only bindings supported are PER_VERTEX and OVERALL.
If it's inconvenient to create vertex array ready scene graphs directly from your application, it's also possible to use SoReorganizeAction to reorganize the geometry before rendering.
Version 3.1.3 Wed May 23 2012 vbo_rendering(3)