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Top Forums Shell Programming and Scripting Comparing multiple network files (edge lists) Post 302948810 by RudiC on Thursday 2nd of July 2015 04:45:42 PM
Old 07-02-2015
Which sequence do you want printed: C D or D C ? How do you determine the one preferred, by the count of occurrences? What if each has a count of 2?

---------- Post updated at 22:45 ---------- Previous update was at 22:28 ----------

Assuming it's the count, try
Code:
awk '
FNR==1  {FCNT++}

        {T[$1,$2,$3]++
         T[$2,$1,$3]++
         C[$1,$2]++
        }

END {for (t in T)       {split (t, X, SUBSEP)
                         if (T[t]==FCNT && C[X[1],X[2]] >= FCNT/2) print t}}

' SUBSEP=" " file[1-4]
C D 0.65
D E 0.9

This has a small drawback which to find out I leave as a challenge to you.
 

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GLEDGEFLAGPOINTER(3G)													     GLEDGEFLAGPOINTER(3G)

NAME
glEdgeFlagPointer - define an array of edge flags C SPECIFICATION
void glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ) PARAMETERS
stride Specifies the byte offset between consecutive edge flags. If stride is 0 (the initial value), the edge flags are understood to be tightly packed in the array. The initial value is 0. ptr Specifies a pointer to the first edge flag in the array. The initial value is zero. DESCRIPTION
glEdgeFlagPointer specifies the location and data of an array of boolean edge flags to use when rendering. stride specifies the byte stride from one edge flag to the next allowing vertices and attributes to be packed into a single array or stored in separate arrays. (Single-array storage may be more efficient on some implementations; see glInterleavedArrays.) When an edge flag array is specified, stride and ptr are saved as client-side state. To enable and disable the edge flag array, call glEnableClientState and glDisableClientState with the argument GL_EDGE_FLAG_ARRAY. If enabled, the edge flag array is used when glDrawArrays, glDrawElements, or glArrayElement is called. Use glDrawArrays to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use glArrayElement to specify primitives by indexing vertices and vertex attributes and glDrawElements to construct a sequence of primitives by indexing vertices and vertex attributes. NOTES
glEdgeFlagPointer is available only if the GL version is 1.1 or greater. The edge flag array is initially disabled and it won't be accessed when glArrayElement, glDrawElements or glDrawArrays is called. Execution of glEdgeFlagPointer is not allowed between the execution of glBegin and the corresponding execution of glEnd, but an error may or may not be generated. If no error is generated, the operation is undefined. glEdgeFlagPointer is typically implemented on the client side. Edge flag array parameters are client-side state and are therefore not saved or restored by glPushAttrib and glPopAttrib. Use glPushClientAttrib and glPopClientAttrib instead. ERRORS
GL_INVALID_ENUM is generated if stride is negative. ASSOCIATED GETS
glIsEnabled with argument GL_EDGE_FLAG_ARRAY glGet with argument GL_EDGE_FLAG_ARRAY_STRIDE glGetPointerv with argument GL_EDGE_FLAG_ARRAY_POINTER SEE ALSO
glArrayElement(3G), glColorPointer(3G), glDrawArrays(3G), glDrawElements(3G), glEnable(3G), glGetPointerv(3G), glIndexPointer(3G), glNormalPointer(3G), glPopClientAttrib(3G), glPushClientAttrib(3G), glTexCoordPointer(3G), glVertexPointer(3G) GLEDGEFLAGPOINTER(3G)
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