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Operating Systems Solaris Guest LDOMS on same subnet cant ping eachother Post 302938293 by Peasant on Saturday 14th of March 2015 01:55:17 AM
Old 03-14-2015
This should not happen if everything is configured properly.

I checked your initial output more carefully (sorry for that Smilie )

What looks wrong to me is that you are using L2 aggregation (aggro0 interface), and you have created from that interface two virtual switches, then you used those interfaces to create ipmp group inside ldom.

I don't think that is supported configuration, looks kinda silly Smilie

Since you have aggregated two interfaces (net0 and net1) which must be connected to the same physical switch, there is no need to use IPMP inside LDOM (guest domain, i don't think this is supported configuration at all, possibly why you are having mac collisions) or create multiple virtual switches over one interface (aggr0).

This schematic should be more illuminating :

Primary domain (hypervisor - bare metal)
---> net0 <> net1 [aggr0 L2] ---> primary-vsw50 (on primary, created using aggr0, add vsw command) ---> vnet0 for guest ldom1, ldom2 (add-vnet command)

Only one vnet is enough, since if net0 fails, all you will loose is bandwidth from one interface.

No need to tag the interfaces on the hypervisor os level (aggr5000, dladm create-vnet), since this is done for LDOMS on the vsw/vnet level (PVID,VID).
This should work, but it is a legacy way to implement vlan tagging in LDOMS.

As for bare metal domains (primary,secondary), let me offer a short explanation of domains as i understand it...
For instance, you have sparc t4-2 with two sockets, two 4 port network cards and two 2 port FC card.

You can create two hardware domains - primary and secondary, in which the actual I/O hardware is splited between those two domains (each has one PCI card and one FC card and one CPU socket and memory ).

Now you have a situation that you have one t4-2 sparc which is actually two machines separated on hardware level. So all LDOMS created on primary domain will use its resources (CPU,PCI - half of them) and ldoms on secondary will use its resources (other half)

Basically, if one socket fails due to hardware failure, only the primary domain and guest ldoms on them will fail, while secondary and guest ldoms on it will continue to run.
Those setups complicate things considerably and are done on machines which have more resources in redundant matter (like 4 cards or 4 sockets, 2 phys cards per domain for redundancy etc.)

For your setup i guess you need (keep it simple - as per scheme in the begining) :

One primary domain (bare metal)
One vsw created on top of the aggr0 interface in primary domain.
One vnet interface added to LDOM from primary-vsw on primary domain.
One VDS (virtual disk service) in primary domain per guest ldom (sneezy-vds@primary, otherguestldom-vds@primary etc.) in which you add disks for ldoms.

Hope that clears things out.

Regards
Peasant.
 

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sonar(6x)							XScreenSaver manual							 sonar(6x)

NAME
sonar - display a sonar scope SYNOPSIS
sonar [-ping hosts-or-subnets] [-ping-timeout int] [-delay usecs] [-speed ratio] [-sweep-size ratio] [-font-size points] [-team-a-name string] [-team-b-name string] [-team-a-count int] [-team-b-count int] [-no-dns] [-no-times] [-no-wobble] [-debug] [-fps] DESCRIPTION
This draws a sonar screen that pings (get it?) the hosts on your local network, and plots their distance (response time) from you. The three rings represent ping times of approximately 2.5, 70 and 2,000 milliseconds respectively. Alternately, it can run a simulation that doesn't involve hosts. OPTIONS
sonar understands the following options: -ping hosts-or-subnets The list of things to ping, separated by commas or spaces. Elements of this list may be: simulation Run in simulation mode instead of pinging real hosts. hostname Ping the given host. A.B.C.D Ping the given IP address. subnet Ping the local class C subnet (the nearest 255 addresses). subnet/NN Ping a different-sized local subnet: e.g., subnet/28 would ping a 4-bit subnet (the nearest 15 addresses). A.B.C.D/NN Ping an arbitrary other subnet. The IP address specifies the base address, and the part after the slash is how wide the subnet is. Typical values are /24 (for 255 addresses) and /28 (for 15 addresses). filename Ping the hosts listed in the given file. This file can be in the format used by /etc/hosts, or it can be any file that has host names as the first or second element on each line. If you use ssh, try this: sonar -ping $HOME/.ssh/known_hosts -ping-timeout int The amount of time in milliseconds the program will wait for an answer to a ping. -delay int Delay between frames, in microseconds. Default 20000. -speed ratio Less than 1 for slower, greater than 1 for faster. Default 1. -sweep-size ratio How big the glowing sweep area should be. Default 0.3. -font-size points How large the text should be. Default 10 points. -no-wobble Keep the display stationary instead of very slowly wobbling back and forth. -no-dns Do not attempt to resolve IP addresses to hostnames. -no-times Do not display ping times beneath the host names. -team-a-name string In simulation mode, the name of team A. -team-b-name string In simulation mode, the name of team B. -team-a-count int In simulation mode, the number of bogies on team A. -team-b-count int In simulation mode, the number of bogies on team B. -fps Display the current frame rate, polygon count, and CPU load. NOTES
On most Unix systems, this program must be installed as setuid root in order to ping hosts. This is because root privileges are needed to create an ICMP RAW socket. Privileges are disavowed shortly after startup (just after connecting to the X server) so this is believed to be safe: chown root:root sonar chmod u+s sonar It is not necessary to make it setuid on MacOS systems, because on MacOS, unprivileged programs can ping by using ICMP DGRAM sockets instead of ICMP RAW. In ping-mode, the display is a logarithmic scale, calibrated so that the three rings represent ping times of approximately 2.5, 70 and 2,000 milliseconds respectively. This means that if any the hosts you are pinging take longer than 2 seconds to respond, they won't show up; and if you are pinging several hosts with very fast response times, they will all appear close to the center of the screen (making their names hard to read.) SEE ALSO
X(1), xscreensaver(1), ping(8) COPYRIGHT
Copyright (C) 2000-2008 by Jamie Zawinski <jwz@jwz.org> Copyright (C) 1998 by Stephen Martin. <smartin@canada.com> Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in sup- porting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. AUTHORS
Stephen Martin <smartin@canada.com>, 3-nov-1998. Subnet support, etc. added by Jamie Zawinski, 17-Jul-2000. Rewritten using OpenGL instead of X11 by Jamie Zawinski, 12-Aug-2008. X Version 11 5.15 (28-Sep-2011) sonar(6x)
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