09-12-2013
Both work .... fine ...
Thanks a lot Guys !!
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1. Shell Programming and Scripting
Hi I want to incremental add hex decimal number to a particula field in file
eg: addr =123 dept1=0
addr = 345 dept2 =1
addr2 = 124 dept3 =2
.
.
.
.
.
.
addr3 =567 dept15 =f
Is there any command which add... (8 Replies)
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2. Shell Programming and Scripting
Hi,
I have a data as follow:
1 400
2 239
3 871
4 219
5 543
6 ...
7 ...
.. ...
.. ...
99 818
100 991
I want to replace the sequence number (column 1) that start from 150. The output should like this:
150 400
151 239 (3 Replies)
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3. Shell Programming and Scripting
Friends, I am looking for a small script which generates HEX sequence. Input to the script is starting hex number - Group ID and number of members a group should have and total groups.
e.g: Here we are generating 2 groups with 4 Members each starting with hex 036A.
Output:
Group ID 036A,... (5 Replies)
Discussion started by: dynamax
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4. Shell Programming and Scripting
Guys, I am looking for a small script which generates HEX sequence. Input to the script is starting hex number - Group ID and number of members in a group and total groups.
e.g: we are generating 2 groups with 4 Members each starting with hex number 036A. I should get o/p in following format.
... (5 Replies)
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5. Shell Programming and Scripting
Is it possible by using awk to remove leading zeros for a hex number?
ex:
0000000011179E0A -> 11179E0A
Thank you! (4 Replies)
Discussion started by: carloszhang
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6. Shell Programming and Scripting
$ awk 'BEGIN{ pat111=0x1000000002E3E02; snBegin=0x1000000002E3E01; if (pat111<=snBegin) printf "a\n"}'
a
Result is not correct.
Looks like the number is too big.
Any idea?
Thx!
Please use code tags <- click the link! (2 Replies)
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7. Shell Programming and Scripting
Dear Perl users,
I need your help to solve my problem below.
I want to print the sequence number without missing number within the range.
E.g. my sequence number :
1 2 3 4 5 6 7 8 11 12 13 14
my desired output:
1 -8 , 11-14
my code below but still problem with the result:
1 - 14
1 -... (2 Replies)
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8. Shell Programming and Scripting
Am using unix aix KSH...
I have the files called
MMRR0106.DAT
MMRR0206.DAT
MMRR0406.DAT
MMRR0506.DAT
MMRR0806.DAT
....
...
MMRR3006.DAT
MMRR0207.DAT
These files are in one dircetory /venky ?
I want the output like this ?
Missing files are :
MMRR0306.DAT
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9. Shell Programming and Scripting
Hi all,
I have a file like this
ID 3BP5L_HUMAN Reviewed; 393 AA.
AC Q7L8J4; Q96FI5; Q9BQH8; Q9C0E3;
DT 05-FEB-2008, integrated into UniProtKB/Swiss-Prot.
DT 05-JUL-2004, sequence version 1.
DT 05-SEP-2012, entry version 71.
FT COILED 59 140 ... (1 Reply)
Discussion started by: manigrover
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10. Shell Programming and Scripting
Hi,
sry for poor english
I have a group of hex number as : 4D40:4D42
I want so split this group in a list as :
4D40,4D41,4D42
i don't know how i can do this in ksh
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LEARN ABOUT OPENDARWIN
scene_gap
scene_gap(3alleg4) Allegro manual scene_gap(3alleg4)
NAME
scene_gap - Number controlling the scene z-sorting algorithm behaviour. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
extern float scene_gap;
DESCRIPTION
This number (default value = 100.0) controls the behaviour of the z-sorting algorithm. When an edge is very close to another's polygon
plane, there is an interval of uncertainty in which you cannot tell which object is visible (which z is smaller). This is due to cumulative
numerical errors for edges that have undergone a lot of transformations and interpolations.
The default value means that if the 1/z values (in projected space) differ by only 1/100 (one percent), they are considered to be equal and
the x-slopes of the planes are used to find out which plane is getting closer when we move to the right.
Larger values means narrower margins, and increasing the chance of missing true adjacent edges/planes. Smaller values means larger margins,
and increasing the chance of mistaking close polygons for adjacent ones. The value of 100 is close to the optimum. However, the optimum
shifts slightly with resolution, and may be application-dependent. It is here for you to fine-tune.
SEE ALSO
create_scene(3alleg4), clear_scene(3alleg4), destroy_scene(3alleg4), render_scene(3alleg4), scene_polygon3d(3alleg4)
Allegro version 4.4.2 scene_gap(3alleg4)