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Operating Systems Linux Red Hat File system is full ..even though file is deleted Post 302834063 by Scott on Thursday 18th of July 2013 10:14:38 AM
Old 07-18-2013
You can find it using
Code:
# lsof | grep "(deleted)" # (or lsof | grep (filename))

If it's safe to do so, take the pid from the lsof command, and do:
Code:
# ls -l /proc/(pid)/fd # to get the fd# for the file
# > /proc/(pid)/fd/(fd#) # to empty the file.

Otherwise the space will be freed when the application using it closes, or the system restarts.

# implies a root prompt, meaning your sysadmin needs to do this.

(S)he will need to install lsof if it's not already installed.
This User Gave Thanks to Scott For This Post:
 

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GLDELETETEXTURES(3G)													      GLDELETETEXTURES(3G)

NAME
glDeleteTextures - delete named textures C SPECIFICATION
void glDeleteTextures( GLsizei n, const GLuint *textures ) PARAMETERS
n Specifies the number of textures to be deleted. textures Specifies an array of textures to be deleted. DESCRIPTION
glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimen- sionality, and its name is free for reuse (for example by glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture). glDeleteTextures silently ignores 0's and names that do not correspond to existing textures. NOTES
glDeleteTextures is available only if the GL version is 1.1 or greater. ERRORS
GL_INVALID_VALUE is generated if n is negative. GL_INVALID_OPERATION is generated if glDeleteTextures is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glIsTexture SEE ALSO
glAreTexturesResident(3G), glBindTexture(3G), glCopyTexImage1D(3G), glCopyTexImage2D(3G), glGenTextures(3G), glGet(3G), glGetTexParameter(3G), glPrioritizeTextures(3G), glTexImage1D(3G), glTexImage2D(3G), glTexParameter(3G) GLDELETETEXTURES(3G)
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