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Top Forums Shell Programming and Scripting Manipulating xml data with awk Post 302772126 by Yoda on Saturday 23rd of February 2013 11:06:07 AM
Old 02-23-2013
Try this code:
Code:
awk ' /<data>/ {
        f = 1;
        print $0
        next;
} /<\/data>/ && s {
        f = 0;
        m = 0;
        k = 12;
        while(m < j)
        {
                for(i=1;i<=nf;i++)
                {
                        printf "%s\t", a[i,++m];
                        if(i >= 2)
                        {
                                a6 -= (a[i,k] * a[i,m]);
                                ++k;
                        }
                }
                printf "%.4f", a6;
                printf "\n"
                if(k > nf) k=12;
        }
        j = 0;
        print $0;
} f == 1 {
        for(i=1;i<=NF;i++)
        {
                a[i,++j] = $i;
        }
        if(a[1,11] == 6 )
                s = 1;
        if(a[1,11] != 6 )
                s = 0;
        nf = NF;
}' file

 

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SDL_JoystickOpen(3)						 SDL API Reference					       SDL_JoystickOpen(3)

NAME
SDL_JoystickOpen - Opens a joystick for use. SYNOPSIS
#include "SDL.h" SDL_Joystick *SDL_JoystickOpen(int index); DESCRIPTION
Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used. RETURN VALUE
Returns a SDL_Joystick structure on success. NULL on failure. EXAMPLES
SDL_Joystick *joy; // Check for joystick if(SDL_NumJoysticks()>0){ // Open joystick joy=SDL_JoystickOpen(0); if(joy) { printf("Opened Joystick 0 "); printf("Name: %s ", SDL_JoystickName(0)); printf("Number of Axes: %d ", SDL_JoystickNumAxes(joy)); printf("Number of Buttons: %d ", SDL_JoystickNumButtons(joy)); printf("Number of Balls: %d ", SDL_JoystickNumBalls(joy)); } else printf("Couldn't open Joystick 0 "); // Close if opened if(SDL_JoystickOpened(0)) SDL_JoystickClose(joy); } SEE ALSO
SDL_JoystickClose SDL
Tue 11 Sep 2001, 23:00 SDL_JoystickOpen(3)
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