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Operating Systems HP-UX Pro*c binary file is not working Post 302742849 by jim mcnamara on Tuesday 11th of December 2012 04:21:42 PM
Old 12-11-2012
Here is your problem on the target machine
The binary file wants:
Code:
/apps2/hpux/oracle/10.2.0.2.0610/lib32

SHLIB_PATH has
Code:
/opt/oracle/10.2.0/lib32

Show this to your sysadmin. One workaround is to create a symlink to allow the code to find /apps2/hpux/oracle under /opt
i.e.,
Code:
ln -s /opt /apps2/hpux

you can also do this on the source box in reverse, [modify ORACLE_HOME during compiling]
so that you do not have to change the target box. Check your code with chatr before sending it to the target.

Code:
ln -s /apps2/hpux /opt

Now you see why installing oracle in an unchanging directory name is good idea.

I have not been on HPUX for years, but I think ld has a +b option that creates relocatable library entry points based on SHLIB_PATH.

Anyway, go over the ld man page with a fine tooth comb - I think there is another way to deal with this other than symlinks.
 

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GLSHADERBINARY(3G)						  [FIXME: manual]						GLSHADERBINARY(3G)

NAME
glShaderBinary - load pre-compiled shader binaries C SPECIFICATION
void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); PARAMETERS
count Specifies the number of shader object handles contained in shaders. shaders Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. binaryFormat Specifies the format of the shader binaries contained in binary. binary Specifies the address of an array of bytes containing pre-compiled binary shader code. length Specifies the length of the array whose address is given in binary. DESCRIPTION
glShaderBinary loads pre-compiled shader binary code into the count shader objects whose handles are given in shaders. binary points to length bytes of binary shader code stored in client memory. binaryFormat specifies the format of the pre-compiled code. The binary image contained in binary will be decoded according to the extension specification defining the specified binaryFormat token. OpenGL does not define any specific binary formats, but it does provide a mechanism to obtain token vaues for such formats provided by such extensions. Depending on the types of the shader objects in shaders, glShaderBinary will individually load binary vertex or fragment shaders, or load an executable binary that contains an optimized pair of vertex and fragment shaders stored in the same binary. ERRORS
GL_INVALID_OPERATION is generated if more than one of the handles in shaders refers to the same shader object. GL_INVALID_ENUM is generated if binaryFormat is not an accepted value. GL_INVALID_VALUE is generated if the data pointed to by binary does not match the format specified by binaryFormat. ASSOCIATED GETS
glGet() with parameter GL_NUM_SHADER_BINARY_FORMATS. glGet() with parameter GL_SHADER_BINARY_FORMATS. SEE ALSO
glGetProgram(), glGetProgramBinary(), glProgramBinary() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLSHADERBINARY(3G)
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