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Full Discussion: [Solved] KSH: Array/If Help
Top Forums Shell Programming and Scripting [Solved] KSH: Array/If Help Post 302692573 by nitrobass24 on Monday 27th of August 2012 11:35:00 PM
Old 08-28-2012
[Solved] KSH: Array/If Help

RedHat 5
KSH

I am creating an array, and then using case to go through and count for specific words. Then the count gets stored as an expression.

Code:
string='ftp rcp rsh telnet ftp ftp'
set -A myarray $string
FTPCOUNT="0"
for command in ${myarray[*]}
do
case $command in
ftp) FTPCOUNT=`expr $FTPCOUNT +1` ;;
rcp) RCPCOUNT=`expr $RCPCOUNT +1` ;;
esac
done
if (($FTPCOUNT !=0) || ($RCPCOUNT !=0)); then
echo "It works"
fi

So i do all of this, but my "if $FTPCOUNT !=0; then" part fails
dash_bin_ksh: 3: not found

I can echo $FTPCOUNT and get "3" which is correct.

Can someone point me in the right direction?
 

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GLSHADERBINARY(3G)						   OpenGL Manual						GLSHADERBINARY(3G)

NAME
glShaderBinary - load pre-compiled shader binaries C SPECIFICATION
void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); PARAMETERS
count Specifies the number of shader object handles contained in shaders. shaders Specifies the address of an array of shader handles into which to load pre-compiled shader binaries. binaryFormat Specifies the format of the shader binaries contained in binary. binary Specifies the address of an array of bytes containing pre-compiled binary shader code. length Specifies the length of the array whose address is given in binary. DESCRIPTION
glShaderBinary loads pre-compiled shader binary code into the count shader objects whose handles are given in shaders. binary points to length bytes of binary shader code stored in client memory. binaryFormat specifies the format of the pre-compiled code. The binary image contained in binary will be decoded according to the extension specification defining the specified binaryFormat token. OpenGL does not define any specific binary formats, but it does provide a mechanism to obtain token vaues for such formats provided by such extensions. Depending on the types of the shader objects in shaders, glShaderBinary will individually load binary vertex or fragment shaders, or load an executable binary that contains an optimized pair of vertex and fragment shaders stored in the same binary. ERRORS
GL_INVALID_OPERATION is generated if more than one of the handles in shaders refers to the same shader object. GL_INVALID_ENUM is generated if binaryFormat is not an accepted value. GL_INVALID_VALUE is generated if the data pointed to by binary does not match the format specified by binaryFormat. ASSOCIATED GETS
glGet() with parameter GL_NUM_SHADER_BINARY_FORMATS. glGet() with parameter GL_SHADER_BINARY_FORMATS. SEE ALSO
glGetProgram(), glGetProgramBinary(), glProgramBinary() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLSHADERBINARY(3G)
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