02-24-2012
-- deleted ---
Last edited by ctsgnb; 02-24-2012 at 08:27 AM..
Reason: Bartus answer is fine
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LEARN ABOUT SUSE
gldeletetextures
GLDELETETEXTURES(3G) GLDELETETEXTURES(3G)
NAME
glDeleteTextures - delete named textures
C SPECIFICATION
void glDeleteTextures( GLsizei n,
const GLuint *textures )
PARAMETERS
n Specifies the number of textures to be deleted.
textures Specifies an array of textures to be deleted.
DESCRIPTION
glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimen-
sionality, and its name is free for reuse (for example by glGenTextures). If a texture that is currently bound is deleted, the binding
reverts to 0 (the default texture).
glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.
NOTES
glDeleteTextures is available only if the GL version is 1.1 or greater.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is generated if glDeleteTextures is executed between the execution of glBegin and the corresponding execution of
glEnd.
ASSOCIATED GETS
glIsTexture
SEE ALSO
glAreTexturesResident(3G), glBindTexture(3G), glCopyTexImage1D(3G), glCopyTexImage2D(3G), glGenTextures(3G), glGet(3G),
glGetTexParameter(3G), glPrioritizeTextures(3G), glTexImage1D(3G), glTexImage2D(3G), glTexParameter(3G)
GLDELETETEXTURES(3G)