01-16-2012
No, this is batch mode, there is no timemout, child is being proceeded in less than 2 seconds before problem arrives.
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LEARN ABOUT MOJAVE
mpsstate.h
MPSState.h(3) MetalPerformanceShaders.framework MPSState.h(3)
NAME
MPSState.h
SYNOPSIS
#import <MPSCore/MPSCoreTypes.h>
Classes
class MPSStateResourceList
struct MPSStateTextureInfo
class MPSState
Typedefs
typedef struct MPSStateTextureInfo MPSStateTextureInfo
typedef enum MPSStateResourceType MPSStateResourceType
typedef NSArray< MPSState * > MPSStateBatch
Enumerations
enum MPSStateResourceType { MPSStateResourceTypeNone, MPSStateResourceTypeBuffer, MPSStateResourceTypeTexture }
Functions
NSUInteger MPSStateBatchIncrementReadCount (MPSStateBatch *__nullable batch, NSInteger amount) ''
NSUInteger void MPSStateBatchSynchronize (MPSStateBatch *__nonnull batch, __nonnull id< MTLCommandBuffer > cmdBuf) ''
Typedef Documentation
typedef NSArray<MPSState*> MPSStateBatch
typedef enum MPSStateResourceType
MPSStateResourceType"
typedef struct MPSStateTextureInfo MPSStateTextureInfo
Enumeration Type Documentation
enum MPSStateResourceType
Enumerator
MPSStateResourceTypeNone
MPSStateResourceTypeBuffer
MPSStateResourceTypeTexture
Function Documentation
NSUInteger MPSStateBatchIncrementReadCount (MPSStateBatch *__nullable batch, NSInteger amount)
raise or lower the readcount of a batch by a set amount In some circumstances, a MPSState may appear in a MPSStateBatch multiple times.
This is particularly common when the MPSState serves as an accumulator across the entire batch, such as when accumulating gradients for
convolution weight update or batch statistics for batch normalization. A naive function would then end up incrementing the state multiple
times, probably leading to an error.
MPSStateBatchIncrementReadCount() will efficiently increment the readCounts of each object in the batch only once, avoiding this problem.
Parameters:
batch The MPSStateBatch to increment
amount The value to add to the read count for each unique state in the batch
Returns:
The number of different objects in the batch
NSUInteger void MPSStateBatchSynchronize (MPSStateBatch *__nonnull batch, __nonnull id< MTLCommandBuffer > cmdBuf)
Call [MTLBlitEncoder synchronizeResource:] on unique resources
Author
Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code.
Version MetalPerformanceShaders-100 Thu Feb 8 2018 MPSState.h(3)