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Operating Systems Linux Ubuntu use VM to play games in Windows (Intense Games) Post 302562389 by ochieman2000 on Thursday 6th of October 2011 05:44:27 PM
Old 10-06-2011
use VM to play games in Windows (Intense Games)

I have Ubunut installed on my desktop

AMD 6 Core 3.2 (will be getting the bulldozer AMD 8 Core when it releases)
16 GB of DDR3 1333 RAM
SSD
some HDD's
Nvidia 560 ti 1GB


My question is, how can I or can I even get a Win 7 VM to play games as well in a main install. Give it 10 GBs of RAM or something along those lines, give it some cores and PLAY games like BF3 or just intense games in general.

I love linux and hate windows but EA and Activision still do not release games for linux. I have heard of WINE but it does not support (as far as I have read) very intense games and at the least does not support BF3 or BFBC2. Another reason it be nice to run some servers form this server which just dont work that great in windows that currently I am running from a dual core 4 BGs of ram slow PC.

If I can do this, any hints on how to config it to streamline better.

Thanks in advance guys and gals.
 

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SNAKE(6)							   Games Manual 							  SNAKE(6)

NAME
snake, snscore - display chase game SYNOPSIS
/usr/games/snake [ -wn ] [ -ln ] /usr/games/snscore DESCRIPTION
Snake is a display-based game which must be played on a CRT terminal from among those supported by vi(1). The object of the game is to make as much money as possible without getting eaten by the snake. The -l and -w options allow you to specify the length and width of the field. By default the entire screen (except for the last column) is used. You are represented on the screen by an I. The snake is 6 squares long and is represented by S's. The money is $, and an exit is #. Your score is posted in the upper left hand corner. You can move around using the same conventions as vi(1), the h, j, k, and l keys work, as do the arrow keys. Other possibilities include: sefc These keys are like hjkl but form a directed pad around the d key. HJKL These keys move you all the way in the indicated direction to the same row or column as the money. This does not let you jump away from the snake, but rather saves you from having to type a key repeatedly. The snake still gets all his turns. SEFC Likewise for the upper case versions on the left. ATPB These keys move you to the four edges of the screen. Their position on the keyboard is the mnemonic, e.g. P is at the far right of the keyboard. x This lets you quit the game at any time. p Points in a direction you might want to go. w Space warp to get out of tight squeezes, at a price. ! Shell escape ^Z Suspend the snake game, on systems which support it. Otherwise an interactive shell is started up. To earn money, move to the same square the money is on. A new $ will appear when you earn the current one. As you get richer, the snake gets hungrier. To leave the game, move to the exit (#). A record is kept of the personal best score of each player. Scores are only counted if you leave at the exit, getting eaten by the snake is worth nothing. As in pinball, matching the last digit of your score to the number which appears after the game is worth a bonus. To see who wastes time playing snake, run /usr/games/snscore . FILES
/usr/games/lib/snakerawscores database of personal bests /usr/games/lib/snake.log log of games played /usr/games/busy program to determine if system too busy BUGS
When playing on a small screen, it's hard to tell when you hit the edge of the screen. The scoring function takes into account the size of the screen. A perfect function to do this equitably has not been devised. 4th Berkeley Distribution May 20, 1985 SNAKE(6)
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