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Full Discussion: Foursquare
The Lounge What is on Your Mind? Foursquare Post 302535138 by KenJackson on Thursday 30th of June 2011 12:59:48 AM
Old 06-30-2011
This is the first time I have seen the word "foursquare" used for anything other than the game we used to play many years ago in high school.

In that game, we used tape to mark off an 8 foot square on a flat surface, and then taped the square in half in each direction to make four squares (thus the name). One player stood at each corner and when the ball (typically a volleyball) bounced into his square, he had to let it bounce exactly once and then hit into one of the other squares. If he missed, he was out and the next person in line took his place (or sometimes we kept score). Spiking wasn't allowed.

A simple fun game. I loved it. Haven't played it since high school. Now someone has even appropriated the name. Sigh.
 
play_midi(3alleg4)						  Allegro manual						play_midi(3alleg4)

NAME
play_midi - Starts playing the specified MIDI file. Allegro game programming library. SYNOPSIS
#include <allegro.h> int play_midi(MIDI *midi, int loop); DESCRIPTION
Starts playing the specified MIDI file, first stopping whatever music was previously playing. If the loop flag is set to non-zero, the data will be repeated until replaced with something else, otherwise it will stop at the end of the file. Passing a NULL pointer will stop what- ever music is currently playing. RETURN VALUE
Returns non-zero if an error occurs (this may happen if a patch-caching wavetable driver is unable to load the required samples, or at least it might in the future when somebody writes some patch-caching wavetable drivers :-) SEE ALSO
install_sound(3alleg4), load_midi(3alleg4), play_looped_midi(3alleg4), stop_midi(3alleg4), midi_pause(3alleg4), midi_seek(3alleg4), midi_pos(3alleg4), midi_time(3alleg4), midi_msg_callback(3alleg4), exmidi(3alleg4) Allegro version 4.4.2 play_midi(3alleg4)
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