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Full Discussion: Readline programming
Top Forums Programming Readline programming Post 302521759 by pludi on Thursday 12th of May 2011 07:03:08 AM
Old 05-12-2011
So you want to develop a debugger? Or just add readline capability to GDB? For the later, take a look at how rlwrap does things, and try to build on top of that.
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exxfade(3alleg4)						  Allegro manual						  exxfade(3alleg4)

NAME
exxfade - Truecolor image loading and fades. Allegro game programming library. SYNOPSIS
#include <allegro.h> Example exxfade DESCRIPTION
This program demonstrates how to load and display bitmap files in truecolor video modes, and how to crossfade between them. You have to use this example from the command line to specify as parameters a number of graphic files. Use at least two files to see the graphical effect. The example will crossfade from one image to another with each key press until you press the ESC key. SEE ALSO
BITMAP(3alleg4), END_OF_MAIN(3alleg4), PALETTE(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), allegro_error(3alleg4), alle- gro_exit(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), blit(3alleg4), create_bitmap(3alleg4), destroy_bitmap(3alleg4), draw_trans_sprite(3alleg4), install_keyboard(3alleg4), keypressed(3alleg4), line(3alleg4), load_bitmap(3alleg4), readkey(3alleg4), screen(3alleg4), set_color_conversion(3alleg4), set_color_depth(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), set_trans_blender(3alleg4), vsync(3alleg4) Allegro version 4.4.2 exxfade(3alleg4)
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