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Top Forums Programming Passing an instance of struct to functions in other src files Post 302510133 by LMHmedchem on Friday 1st of April 2011 03:12:20 PM
Old 04-01-2011
Thanks again for your patient and thoughtful replies, they are a huge help.

I have a few instances where I have function definitions in header files. These are usually functions that are only included when specific things have been defined, #ifdef, etc. I guess it would be better to have the functions definitions in their own object and implement the abstraction in the make file by linking the additional objects under the specified conditions.

So for global variables, you declare those in a header file (as extern), and then include the .h in only one src file? Then you have to re-declare and initialize the var in the same src file where the header is included ? That is so different from Fortran when you have to include global (common) variables in every src file where they are used, and then if you re-declared it, you would get a compiler bonk.

I am still a bit confused about the function prototypes. Lets say we are not using extern "C", can I declare the function prototype (with no code block) in one and only one header file, or do I need to include the header file in every src file that will be using the function. The latter is my current understanding or how things work.

LMHmedchem
 

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STACK(9)						   BSD Kernel Developer's Manual						  STACK(9)

NAME
stack -- kernel thread stack tracing routines SYNOPSIS
#include <sys/param.h> #include <sys/stack.h> In the kernel configuration file: options DDB options STACK struct stack * stack_create(void); void stack_destroy(struct stack *st); int stack_put(struct stack *st, vm_offset_t pc); void stack_copy(struct stack *src, struct stack dst); void stack_zero(struct stack *st); void stack_print(struct stack *st); void stack_print_ddb(struct stack *st); void stack_print_short(struct stack *st); void stack_print_short_ddb(struct stack *st); void stack_sbuf_print(struct sbuf sb*, struct stack *st); void stack_sbuf_print_ddb(struct sbuf sb*, struct stack *st); void stack_save(struct stack *st); DESCRIPTION
The stack KPI allows querying of kernel stack trace information and the automated generation of kernel stack trace strings for the purposes of debugging and tracing. To use the KPI, at least one of options DDB and options STACK must be compiled into the kernel. Each stack trace is described by a struct stack. Before a trace may be created or otherwise manipulated, storage for the trace must be allo- cated with stack_create(), which may sleep. Memory associated with a trace is freed by calling stack_destroy(). A trace of the current kernel thread's call stack may be captured using stack_save(). stack_print() and stack_print_short() may be used to print a stack trace using the kernel printf(9), and may sleep as a result of acquiring sx(9) locks in the kernel linker while looking up symbol names. In locking-sensitive environments, the unsynchronized stack_print_ddb() and stack_print_short_ddb() variants may be invoked. This function bypasses kernel linker locking, making it usable in ddb(4), but not in a live system where linker data structures may change. stack_sbuf_print() may be used to construct a human-readable string, including conversion (where possible) from a simple kernel instruction pointer to a named symbol and offset. The argument sb must be an initialized struct sbuf as described in sbuf(9). This function may sleep if an auto-extending struct sbuf is used, or due to kernel linker locking. In locking-sensitive environments, such as ddb(4), the unsynchro- nized stack_sbuf_print_ddb() variant may be invoked to avoid kernel linker locking; it should be used with a fixed-length sbuf. The utility functions stack_zero, stack_copy, and stack_put may be used to manipulate stack data structures directly. SEE ALSO
ddb(4), printf(9), sbuf(9), sx(9) AUTHORS
The stack(9) function suite was created by Antoine Brodin. stack(9) was extended by Robert Watson for general-purpose use outside of ddb(4). BSD
June 24, 2009 BSD
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