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Top Forums Programming question about Function pointers Post 302472135 by Corona688 on Tuesday 16th of November 2010 11:01:38 AM
Old 11-16-2010
The syntax to use a function pointer is a little tricky, but the concept isn't hard at all if you know what a pointer is. It's just a pointer, that points to a function, because functions reside in memory too.

When you call a function name in C, what you're actually doing is calling an address in memory where the function's code resides. Most of the linker's job is to figure out where everything should go and substitute appropriate addresses for names. So, whenever you call a function, it actually ends up as a hardcoded address...

It's also possible to call an arbitrary address; for instance, if you loaded a dynamic library, you have to use function pointers to call functions from it since you won't know what they will be until the library's loaded. It works the same as far as the code's concerned. It just uses a pointer value you give it, instead of hardcoding one.
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id32_alloc(9F)						   Kernel Functions for Drivers 					    id32_alloc(9F)

NAME
id32_alloc, id32_free, id32_lookup - 32-bit driver ID management routines SYNOPSIS
#include <sys/ddi.h> #include <sys/id32.h> uint32_t id32_alloc(void *ptr, int flag); void id32_free(uint32_t token); void *id32_lookup(uint32_t token); INTERFACE LEVEL
Solaris architecture specific (Solaris DDI). PARAMETERS
ptr any valid 32- or 64-bit pointer flag determines whether caller can sleep for memory (see kmem_alloc(9F) for a description) DESCRIPTION
These routines were originally developed so that device drivers could manage 64-bit pointers on devices that save space only for 32-bit pointers. Many device drivers need to pass a 32-bit value to the hardware when attempting I/O. Later, when that I/O completes, the only way the driver has to identify the request that generated that I/O is via a "token". When the I/O is initiated, the driver passes this token to the hardware. When the I/O completes the hardware passes back this 32-bit token. Before Solaris supported 64-bit pointers, device drivers just passed a raw 32-bit pointer to the hardware. When pointers grew to be 64 bits this was no longer possible. The id32_*() routines were created to help drivers translate between 64-bit pointers and a 32-bit token. Given a 32- or 64-bit pointer, the routine id32_alloc() allocates a 32-bit token, returning 0 if KM_NOSLEEP was specified and memory could not be allocated. The allocated token is passed back to id32_lookup() to obtain the original 32- or 64-bit pointer. The routine id32_free() is used to free an allocated token. Once id32_free() is called, the supplied token is no longer valid. Note that these routines have some degree of error checking. This is done so that an invalid token passed to id32_lookup() will not be accepted as valid. When id32_lookup() detects an invalid token it returns NULL. Calling routines should check for this return value so that they do not try to dereference a NULL pointer. CONTEXT
These functions can be called from user or interrupt context. The routine id32_alloc() should not be called from interrupt context when the KM_SLEEP flag is passed in. All other routines can be called from interrupt or kernel context. SEE ALSO
kmem_alloc(9F) Writing Device Drivers SunOS 5.10 12 Dec 2001 id32_alloc(9F)
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