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Top Forums Shell Programming and Scripting count multiple objects in shell script Post 302439049 by raggmopp on Wednesday 21st of July 2010 01:44:30 PM
Old 07-21-2010
count multiple objects in shell script

Hi all:

Trying to count the number of oracle instances on HPUX 11.23 - using ksh. I have multiple instances running and I would like to have a count for how many processes for each instance. Example, run the 'ps -efu oracle' command and for each instance increment a counter. So I am looking for
INT1=# INT2=# INT3=# ... INTn=#

I keep thinking a 'do-while' or some type of 'while' loop but I am missing something, somewhere...

Many thanks!
 

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GLDRAWELEMENTSINSTAN(3G)					  [FIXME: manual]					  GLDRAWELEMENTSINSTAN(3G)

NAME
glDrawElementsInstancedBaseInstance - draw multiple instances of a set of elements with offset applied to instanced attributes C SPECIFICATION
void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount, GLuitn baseinstance); PARAMETERS
mode Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted. count Specifies the number of elements to be rendered. type Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. indices Specifies a pointer to the location where the indices are stored. primcount Specifies the number of instances of the specified range of indices to be rendered. baseinstance Specifies the base instance for use in fetching instanced vertex attributes. DESCRIPTION
glDrawElementsInstancedBaseInstance behaves identically to glDrawElements() except that primcount instances of the set of elements are executed and the value of the internal counter instanceID advances for each iteration. instanceID is an internal 32-bit integer counter that may be read by a vertex shader as gl_InstanceID. glDrawElementsInstancedBaseInstance has the same effect as: if (mode, count, or type is invalid ) generate appropriate error else { for (int i = 0; i < primcount ; i++) { instanceID = i; glDrawElements(mode, count, type, indices); } instanceID = 0; } Specific vertex attributes may be classified as instanced through the use of glVertexAttribDivisor(). Instanced vertex attributes supply per-instance vertex data to the vertex shader. The index of the vertex fetched from the enabled instanced vertex attribute arrays is calculated as gl _ InstanceID divisor + baseInstance. Note that baseinstance does not affect the shader-visible value of gl_InstanceID. NOTES
glDrawElementsInstancedBaseInstance is available only if the GL version is 4.2 or greater. GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_TRIANGLES_ADJACENCY are available only if the GL version is 3.2 or greater. ERRORS
GL_INVALID_ENUM is generated if mode is not one of GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, or GL_TRIANGLES. GL_INVALID_VALUE is generated if count or primcount are negative. GL_INVALID_OPERATION is generated if a geometry shader is active and mode is incompatible with the input primitive type of the geometry shader in the currently installed program object. GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped. SEE ALSO
glDrawElements(), glDrawArraysInstanced() COPYRIGHT
Copyright (C) 2011 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLDRAWELEMENTSINSTAN(3G)
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