Ok here's the situation
We have an application that our users log into over the network to one of our unix boxes (Solaris 8). I had this situation occur the other day where an user claimed that he totally shutdown the app because it froze up and wasn't able to log back in.
I performed a... (1 Reply)
Hi
I have apeculiar problem with sockets.
I have a shared object for my client program.
when I send a request to the server, it is suppose to process and sends back the result string to the client.
For the first request, it is working fine i.e. client sends the req. and gets the... (1 Reply)
Hi,
Am very new to socket programming.
When we use UDP sockets to communicate between two processess,
will both the client/server socket be able to send/recv ?
meaning can sendto()/ recvfrom() be used on both server and client?
It could be useful even if anybody provide some link on socket... (1 Reply)
I'm new to socket programming. Have a basic doubt.
I have a structure(global) at the server side.
I have two different client connecting to the server. Will the changes made by one client on the structure be visible to the other client when it accesses the same client? I'm creating a STREAM... (3 Replies)
Hi,
I was porting ipv4 application to ipv6; i was done with TCP transports. Now i am facing problem with SCTp transport at runtime.
To test SCTP transport I am using following server and client socket programs. Server program runs fine, but client program fails giving Invalid Arguments for... (0 Replies)
Problem
- Linux Client/Server Socket Application: Preventing Client from quitting on server crash
Hi,
I am writing a Linux socket Server and Client using TCP protocol on Ubuntu 9.04 x64.
I am having problem trying to implement a scenario where the client should keep running even when the... (2 Replies)
char name;
printf ("Welcome to the server \n");
printf ("Enter user name: \n");
scanf ("%c", &name);
how can client send name to server:what should be the code?
int send ( int sid , const char ∗buffer Ptr , int len , int f l a g )
how can client receive ack from... (1 Reply)
hei,
i want to enter name and read it by client server socket program after checking name validity put the password and check.if ok than server clirnt say correct other wise incorrect.
below my code:
char name;
printf ("Welcome to the server \n");
printf ("Enter user name: \n");
scanf... (1 Reply)
Hello people.
I'm trying to do something like a search engine.
Server runs in the background by using ./server & which has data from a textfile stored in an array.
Client then runs by using ./client
It will then prompt "Search for:"
For example, if I searched for Products called Instant... (0 Replies)
I'm trying to make a "dual/server client" (ipv4,ipv6) with sockets in linux but i don't know how to join both codes. I have a dual client ipv4 and ipv6, but i have problems with the server if you notice the only difference between them it's the AF_INET (pf_inet ipv4, and if_inet6 ipv6) and the port... (3 Replies)
Discussion started by: godna
3 Replies
LEARN ABOUT SUNOS
in
in.h(3HEAD) Headers in.h(3HEAD)NAME
in.h, in - Internet Protocol family
SYNOPSIS
#include <netinet/in.h>
DESCRIPTION
The <netinet/in.h> header defines the following types through typedef:
in_port_t An unsigned integral type of exactly 16 bits.
in_addr_t An unsigned integral type of exactly 32 bits. The <netinet/in.h> header defines the in_addr structure that includes the
following member:
The <netinet/in.h> header defines the in_addr structure that includes the following member:
in_addr_t s_addr
The <netinet/in.h> header defines the type sa_family_t as described in socket.h(3HEAD).
The <netinet/in.h> header defines the following macros for use as values of the level argument of getsockopt() and setsockopt():
IPPROTO_IP Dummy for IP
IPPROTO_ICMP Control message protocol
IPPROTO_TCP TCP
IPPROTO_UDP User datagram protocol The <netinet/in.h> header defines the following macros for use as destination addresses for
connect(), sendmsg(), and sendto():
INADDR_ANY Local host address
INADDR_BROADCAST Broadcast address
The <netinet/in.h> header defines the sockaddr_in structure that is used to store addresses for the Internet protocol family. Values of
this type must be cast to struct sockaddr for use with the socket interfaces.
Default
For applications that do not require standard-conforming behavior (those that use the socket interfaces described in section(3SOCKET) of
the reference manual; see Intro(3) and standards(5)), the <netinet/in.h> header defines the sockaddr_in structure that includes the follow-
ing members:
sa_family_t sin_family
in_port_t sin_port
struct in_addr sin_addr
char sin_zero[8]
Standard conforming
For applications that require standard-conforming behavior (those that use the socket interfaces described in section(3XNET) of the refer-
ence manual; see Intro(3) and standards(5)), the <netinet/in.h> header defines the sockaddr_in structure that includes the following mem-
bers:
sa_family_t sin_family
in_port_t sin_port
struct in_addr sin_addr
unsigned char sin_zero[8]
ATTRIBUTES
See attributes(5) for descriptions of the following attributes:
+-----------------------------+-----------------------------+
| ATTRIBUTE TYPE | ATTRIBUTE VALUE |
+-----------------------------+-----------------------------+
|Interface Stability |Standard |
+-----------------------------+-----------------------------+
SEE ALSO Intro(3), connect(3SOCKET), connect(3XNET), getsockopt(3SOCKET), getsockopt(3XNET), sendmsg(3SOCKET), sendmsg(3XNET), sendto(3SOCKET),
sendto(3XNET), setsockopt(3SOCKET), setsockopt(3XNET), socket.h(3HEAD), attributes(5), standards(5)SunOS 5.10 30 Aug 2002 in.h(3HEAD)