04-15-2008
much more elegant, thanks radoulov
I will use that
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1. Shell Programming and Scripting
Hi!
From a file like this one :
hello
...
PATTERN1
...
lines between patterns
..
PATTERN2
...
I would like to extract only the lines between patterns, probably with awk I think?
Thanks a lot for your help,
Tipi (5 Replies)
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Hi,
From the sample file below
Conditions
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Hi,
Here is a sample of my Test File
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ALTER TABLE DQZ.DQZ_ALTER_SCHEMA_ID MONITORING;
ALTER TABLE DQZ.DQZ_ALTER_SCHEMA_ID STORAGE ( NEXT 3464K );
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4. Shell Programming and Scripting
Hi,
I have a file like below:
.
.
.
.
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.
.
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5. Shell Programming and Scripting
Hi folks,
I have a file which contains several occurences of 2 different patterns. I need to find out the line of first occurence of pattern2 starting after the position of first occurence of pattern1.
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aaaa
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bbbb
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ccc
pattern2
ddd
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eee
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Hi all!
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...
</s>
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<w></w>
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<s>
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...
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<li>keyword</li>
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Hi
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aaaaaaaa
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cdededed
ddededed
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fefefefe <-----Delete this line
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adsffdsd
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not getting anywhere with this
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ex3d(3alleg4) Allegro manual ex3d(3alleg4)
NAME
ex3d - 3d 'bouncy cubes' demo. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
Example ex3d
DESCRIPTION
This program demonstrates how to use the 3d matrix functions. It isn't a very elegant or efficient piece of code, but it does show the
stuff in action. It is left to the reader as an exercise to design a proper model structure and rendering pipeline: after all, the best way
to do that sort of stuff varies hugely from one game to another.
The example first shows a screen resolution selection dialog. Then, a number of bouncing 3d cubes are animated. Pressing a key modifies
the rendering of the cubes, which can be wireframe, the more complex transparent perspective correct texture mapped version, and many
other.
SEE ALSO
BITMAP(3alleg4), COLOR_MAP(3alleg4), END_OF_MAIN(3alleg4), MATRIX(3alleg4), PALETTE(3alleg4), POLYTYPE_ATEX(3alleg4), POLY-
TYPE_ATEX_LIT(3alleg4), POLYTYPE_ATEX_MASK(3alleg4), POLYTYPE_ATEX_MASK_LIT(3alleg4), POLYTYPE_ATEX_MASK_TRANS(3alleg4), POLY-
TYPE_ATEX_TRANS(3alleg4), POLYTYPE_FLAT(3alleg4), POLYTYPE_GCOL(3alleg4), POLYTYPE_GRGB(3alleg4), POLYTYPE_PTEX(3alleg4), POLY-
TYPE_PTEX_LIT(3alleg4), POLYTYPE_PTEX_MASK(3alleg4), POLYTYPE_PTEX_MASK_LIT(3alleg4), POLYTYPE_PTEX_MASK_TRANS(3alleg4), POLY-
TYPE_PTEX_TRANS(3alleg4), RGB(3alleg4), RGB_MAP(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), V3D(3alleg4), allegro_error(3alleg4), alle-
gro_exit(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), apply_matrix(3alleg4), bitmap_color_depth(3alleg4), bit-
map_mask_color(3alleg4), blit(3alleg4), clear_bitmap(3alleg4), clear_to_color(3alleg4), color_map(3alleg4), create_bitmap(3alleg4), cre-
ate_light_table(3alleg4), create_rgb_table(3alleg4), create_trans_table(3alleg4), desktop_palette(3alleg4), destroy_bitmap(3alleg4),
fixed(3alleg4), fixtoi(3alleg4), font(3alleg4), get_transformation_matrix(3alleg4), gfx_mode_select_ex(3alleg4), install_keyboard(3alleg4),
install_mouse(3alleg4), install_timer(3alleg4), itofix(3alleg4), key(3alleg4), keypressed(3alleg4), line(3alleg4), palette_color(3alleg4),
persp_project(3alleg4), polygon_z_normal(3alleg4), quad3d(3alleg4), readkey(3alleg4), rect(3alleg4), retrace_count(3alleg4),
rgb_map(3alleg4), screen(3alleg4), set_color_depth(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), set_projection_viewport(3alleg4),
set_trans_blender(3alleg4), textout_ex(3alleg4), textprintf_ex(3alleg4), vsync(3alleg4)
Allegro version 4.4.2 ex3d(3alleg4)