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Top Forums Programming Ideas Please (File Sequencing) Post 302145264 by bcpkvh on Tuesday 13th of November 2007 02:20:26 PM
Old 11-13-2007
Ideas Please (File Sequencing)

Hello All

Hope someone can help me with an idea or two on how to approach the following situation;

I currently have a process that generates sequenced files. The sequencing is very important and skipping sequences are not allowed. The applicaton has a single thread that consume data produced buy other threads in the application and this thread is dedicated to file generation and sequecing. When the application encounter a problem it does a rollback and exit. when it restarts it picks up where it left off and everything works fine.

We are starting to experience performance problems though, it simply can't keep up. We need to make the application scalable and I would like to do this by running multiple instances of the application.

My problem is sequencing the files. Everything will work fine so long as no exceptions are encountered, the multiple processes will share a memory area where the sequence will be maintained. But what if one process encounter a problem and exists? When it restart the shared sequence would be have been incremented multiple times.

Can someone suggest an elegant method of approaching this problem?

The application is written in C and is currenty running on TRU64 but will be moved to HPUX early next year.

Thank you,

B
 

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rest(3alleg4)							  Allegro manual						     rest(3alleg4)

NAME
rest - Waits a specified number of milliseconds or yields CPU. Allegro game programming library. SYNOPSIS
#include <allegro.h> void rest(unsigned int time); DESCRIPTION
This function waits for the specified number of milliseconds. Passing 0 as parameter will not wait, but just yield. This can be useful in order to "play nice" with other processes. Other values will cause CPU time to be dropped on most platforms. This will look better to users, and also does things like saving battery power and making fans less noisy. Note that calling this inside your active game loop is a bad idea, as you never know when the OS will give you the CPU back, so you could end up missing the vertical retrace and skipping frames. On the other hand, on multitasking operating systems it is good form to give up the CPU for a while if you will not be using it. SEE ALSO
install_timer(3alleg4), rest_callback(3alleg4), vsync(3alleg4), d_yield_proc(3alleg4) Allegro version 4.4.2 rest(3alleg4)
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