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Top Forums Programming Multidimension character array Post 302117519 by jim mcnamara on Tuesday 15th of May 2007 06:50:26 AM
Old 05-15-2007
assigning values to character array elements
Code:
#include <string.h>
void bld_arr(char arr[][32], const int len)
{
     int i=0;
     for(i=0;i<len;i++)
         strcpy(arr[i],"string value");
}

int main()
{
    char arr[48][32]={0x0};  // 48 element array, each element has 32 characters
    bld_arr(arr, 48);
    return 0;
}

 

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GLBINDVERTEXARRAY(3G)						   OpenGL Manual					     GLBINDVERTEXARRAY(3G)

NAME
glBindVertexArray - bind a vertex array object C SPECIFICATION
void glBindVertexArray(GLuint array); PARAMETERS
array Specifies the name of the vertex array to bind. DESCRIPTION
glBindVertexArray binds the vertex array object with name array. array is the name of a vertex array object previously returned from a call to glGenVertexArrays(), or zero to break the existing vertex array object binding. If no vertex array object with name array exists, one is created when array is first bound. If the bind is successful no change is made to the state of the vertex array object, and any previous vertex array object binding is broken. ERRORS
GL_INVALID_OPERATION is generated if array is not zero or the name of a vertex array object previously returned from a call to glGenVertexArrays(). SEE ALSO
glGenVertexArrays(), glDeleteVertexArrays()glVertexAttribPointer()glEnableVertexAttribArray() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLBINDVERTEXARRAY(3G)
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