GLBINDVERTEXARRAY(3G) OpenGL Manual GLBINDVERTEXARRAY(3G)NAME
glBindVertexArray - bind a vertex array object
C SPECIFICATION
void glBindVertexArray(GLuint array);
PARAMETERS
array
Specifies the name of the vertex array to bind.
DESCRIPTION
glBindVertexArray binds the vertex array object with name array. array is the name of a vertex array object previously returned from a
call to glGenVertexArrays(), or zero to break the existing vertex array object binding.
If no vertex array object with name array exists, one is created when array is first bound. If the bind is successful no change is made to
the state of the vertex array object, and any previous vertex array object binding is broken.
ERRORS
GL_INVALID_OPERATION is generated if array is not zero or the name of a vertex array object previously returned from a call to
glGenVertexArrays().
SEE ALSO
glGenVertexArrays(), glDeleteVertexArrays()glVertexAttribPointer()glEnableVertexAttribArray()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLBINDVERTEXARRAY(3G)
Check Out this Related Man Page
GLVERTEXATTRIBBINDIN(3G) OpenGL Manual GLVERTEXATTRIBBINDIN(3G)NAME
glVertexAttribBinding - associate a vertex attribute and a vertex buffer binding
C SPECIFICATION
void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
PARAMETERS
attribindex
The index of the attribute to associate with a vertex buffer binding.
bindingindex
The index of the vertex buffer binding with which to associate the generic vertex attribute.
DESCRIPTION
glVertexAttribBinding, establishes an association between the generic vertex attribute whose index is given by attribindex and a vertex
buffer binding whose index is given by bindingindex. attribindex must be less than the value of GL_MAX_VERTEX_ATTRIBS and bindingindex
must be less than the value of GL_MAX_VERTEX_ATTRIB_BINDINGS.
ERRORS
GL_INVALID_VALUE is generated if attribindex is greater than or equal to the value of GL_MAX_VERTEX_ATTRIBS.
GL_INVAILD_VALUE is generated if bindingindex is greater than or equal to the value of GL_MAX_VERTEX_ATTRIB_BINDINGS.
GL_INVALID_OPERATION is generated if no vertex array object is bound.
ASSOCIATED GETS
glGet() with arguments GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_VERTEX_BINDING_DIVISOR.
SEE ALSO
glBindVertexBuffer(), glVertexAttribFormat(), glVertexBindingDivisor(), glVertexAttribPointer().
COPYRIGHT
Copyright (C) 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLVERTEXATTRIBBINDIN(3G)
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