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Full Discussion: HOw to start a connection?
Special Forums IP Networking HOw to start a connection? Post 302103327 by reborg on Wednesday 17th of January 2007 09:17:59 PM
Old 01-17-2007
You obviously didn't read the same tutorials Perderabo indicated. They have code samples.
 

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SDL_AudioSpec(3)						 SDL API Reference						  SDL_AudioSpec(3)

NAME
SDL_AudioSpec - Audio Specification Structure STRUCTURE DEFINITION
typedef struct{ int freq; Uint16 format; Uint8 channels; Uint8 silence; Uint16 samples; Uint32 size; void (*callback)(void *userdata, Uint8 *stream, int len); void *userdata; } SDL_AudioSpec; STRUCTURE DATA
freq Audio frequency in samples per second format Audio data format channels Number of channels: 1 mono, 2 stereo silence Audio buffer silence value (calculated) samples Audio buffer size in samples size Audio buffer size in bytes (calculated) callback(..) Callback function for filling the audio buffer userdata Pointer the user data which is passed to the callback function DESCRIPTION
The SDL_AudioSpec structure is used to describe the format of some audio data. This structure is used by SDL_OpenAudio and SDL_LoadWAV. While all fields are used by SDL_OpenAudio only freq, format, samples and channels are used by SDL_LoadWAV. We will detail these common members here. freq The number of samples sent to the sound device every second. Common values are 11025, 22050 and 44100. The higher the better. format Specifies the size and type of each sample element AUDIO_U8 AUDIO_S8 AUDIO_U16 or AUDIO_U16LSB AUDIO_S16 or AUDIO_S16LSB AUDIO_U16MSB AUDIO_S16MSB AUDIO_U16SYS AUDIO_S16SYS channels The number of seperate sound channels. 1 is mono (single channel), 2 is stereo (dual channel). samples When used with SDL_OpenAudio this refers to the size of the audio buffer in samples. A sample a chunk of audio data of the size specified in format mulitplied by the number of channels. When the SDL_AudioSpec is used with SDL_LoadWAV sam- ples is set to 4096. SEE ALSO
SDL_OpenAudio, SDL_LoadWAV SDL
Tue 11 Sep 2001, 22:58 SDL_AudioSpec(3)
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