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Full Discussion: Problem with my mouse in KDE
Special Forums UNIX Desktop Questions & Answers Problem with my mouse in KDE Post 26466 by auswipe on Monday 19th of August 2002 10:54:27 AM
Old 08-19-2002
Re: Problem with my mouse in KDE

Quote:
Originally posted by Daniela5743
Hi there!

Hope you guys can help me with this, I'm totally desperate.
My mouse always behaves oddly when I start KDE, but in the console it works just fine. At first I could only move it along the edge of the screen. I could solve this problem and my mouse moves perfectly, but now it appears as if I would be clicking all the time, and when it does not, then clicking doesn't work at all.
KDE accesses the mouse over the mouse daemon. I have an old 2 button mouse without a wheel and I have FreeBSD 4.6 Release installed.

Thanks in advance for any help.
I got around that problem by disabling moused under the console and letting KDE to the mouse handling for me. This might be inconvient to you depending on how much you use the mouse under the console.
 

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glutMouseFunc(3GLUT)						       GLUT						      glutMouseFunc(3GLUT)

NAME
glutMouseFunc - sets the mouse callback for the current window. SYNTAX
void glutMouseFunc(void (*func)(int button, int state, int x, int y)); ARGUMENTS
func The new mouse callback function. DESCRIPTION
glutMouseFunc sets the mouse callback for the current window. When a user presses and releases mouse buttons in the window, each press and each release generates a mouse callback. The button parameter is one of GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON, or GLUT_RIGHT_BUTTON. For systems with only two mouse buttons, it may not be possible to generate GLUT_MIDDLE_BUTTON callback. For systems with a single mouse but- ton, it may be possible to generate only a GLUT_LEFT_BUTTON callback. The state parameter is either GLUT_UP or GLUT_DOWN indicating whether the callback was due to a release or press respectively. The x and y callback parameters indicate the window relative coordinates when the mouse button state changed. If a GLUT_DOWN callback for a specific button is triggered, the program can assume a GLUT_UP callback for the same button will be generated (assuming the window still has a mouse callback registered) when the mouse button is released even if the mouse has moved outside the window. If a menu is attached to a button for a window, mouse callbacks will not be generated for that button. During a mouse callback, glutGetModifiers may be called to determine the state of modifier keys when the mouse event generating the call- back occurred. Passing NULL to glutMouseFunc disables the generation of mouse callbacks. SEE ALSO
glutKeyboardFunc, glutMotionFunc, glutSpaceballButtonFunc, glutButtonBoxFunc, glutTabletButtonFunc, glutGetModifiers AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutMouseFunc(3GLUT)
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