glutMouseFunc(3GLUT) GLUT glutMouseFunc(3GLUT)NAME
glutMouseFunc - sets the mouse callback for the current window.
void glutMouseFunc(void (*func)(int button, int state,
int x, int y));
func The new mouse callback function.
glutMouseFunc sets the mouse callback for the current window. When a user presses and releases mouse buttons in the window, each press and
each release generates a mouse callback. The button parameter is one of GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON, or GLUT_RIGHT_BUTTON. For
systems with only two mouse buttons, it may not be possible to generate GLUT_MIDDLE_BUTTON callback. For systems with a single mouse but-
ton, it may be possible to generate only a GLUT_LEFT_BUTTON callback. The state parameter is either GLUT_UP or GLUT_DOWN indicating whether
the callback was due to a release or press respectively. The x and y callback parameters indicate the window relative coordinates when the
mouse button state changed. If a GLUT_DOWN callback for a specific button is triggered, the program can assume a GLUT_UP callback for the
same button will be generated (assuming the window still has a mouse callback registered) when the mouse button is released even if the
mouse has moved outside the window.
If a menu is attached to a button for a window, mouse callbacks will not be generated for that button.
During a mouse callback, glutGetModifiers may be called to determine the state of modifier keys when the mouse event generating the call-
Passing NULL to glutMouseFunc disables the generation of mouse callbacks.
glutKeyboardFunc, glutMotionFunc, glutSpaceballButtonFunc, glutButtonBoxFunc, glutTabletButtonFunc, glutGetModifiers
Mark J. Kilgard (firstname.lastname@example.org)
GLUT 3.7 glutMouseFunc(3GLUT)
Check Out this Related Man Page
glutSpaceballButtonFunc(3GLUT) GLUT glutSpaceballButtonFunc(3GLUT)NAME
glutSpaceballButtonFunc - sets the Spaceball button callback for the current window.
void glutSpaceballButtonFunc(void (*func)(int button, int state));
func The new spaceball button callback function.
glutSpaceballButtonFunc sets the Spaceball button callback for the current window. The Spaceball button callback for a window is called
when the window has Spaceball input focus (normally, when the mouse is in the window) and the user generates Spaceball button presses. The
button parameter will be the button number (starting at one). The number of available Spaceball buttons can be determined with glutDe-
viceGet(GLUT_NUM_SPACEBALL_BUTTONS). The state is either GLUT_UP or GLUT_DOWN indicating whether the callback was due to a release or press
Registering a Spaceball button callback when a Spaceball device is not available is ineffectual and not an error. In this case, no Space-
ball button callbacks will be generated.
Passing NULL to glutSpaceballButtonFunc disables the generation of Spaceball button callbacks. When a new window is created, no Spaceball
button callback is initially registered.
glutSpaceballMotionFunc, glutSpaceballRotateFunc, glutMouseFunc, glutButtonBoxFunc, glutTabletButtonFunc, glutJoystickFunc, glutDeviceGet
Mark J. Kilgard (email@example.com)
GLUT 3.7 glutSpaceballButtonFunc(3GLUT)
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thanks in advance (1 Reply)
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