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Hello, I was inquiring myself if it's possible to call ffmpeg in loop, an in each iteration, ffmpeg will pick one of the files in a directory and produce a new with a slightest different name. Can be as simple as a '*' in the beginning of the file name.
I know how to use ffmpeg to do the... (2 Replies)
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2. UNIX and Linux Applications
Hi, everyone!
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Hi,
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4. Shell Programming and Scripting
Hi, I hope I am posting in the right place.
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Guys,
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Darwin AppleTV.local 8.8.2 Darwin Kernel Version 8.8.2: Mon Jan 29 18:57:29 PST 2007; root:xnu-792.94.18~1/RELEASE_I386 i386 i386
I was... (6 Replies)
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Hi all,
I have successfully used ffmpeg.exe in windows. But i dont know how to use it in linux:confused:. When i tried running a java program in linux using ffmpeg, I am getting, the following error even after having that ffmpeg.exe in my classpath: "java.io.IOException: java.io.IOException:... (3 Replies)
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8. UNIX for Dummies Questions & Answers
Hello.
i am new to unix, though have quite a substantial background of other systems.
i recently installed ffmpeg and mencoder on a unix server, which holds a website, in order to use these programs from the website.
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GOMOKU(6) BSD Games Manual GOMOKU(6)
NAME
gomoku -- game of 5 in a row
SYNOPSIS
gomoku [-bcdu] [-D debugfile] [savefile]
DESCRIPTION
gomoku is a two player game where the object is to get 5 in a row horizontally, vertically or diagonally on a 19 by 19 grid. By convention,
black always moves first.
The options are:
-b Run in batch mode. (See below.)
-c Computer versus computer. gomoku will play a game against itself. This is mostly used for testing.
-d Print debugging information. Repeating this option more than once yields more detailed information.
-D debugfile
Print the debug information to debugfile instead of to the standard output.
-u User versus user. (Play against yourself.) This is mostly used for testing.
savefile
Load a previously saved game from savefile.
With no arguments, gomoku starts a fresh user vs. computer game.
Moves may be entered by selecting the desired board location and pressing the space or enter key. The cursor may be moved using the arrow
keys or vi(1) motion keys hjklyubn. These also may be familiar from rogue(6) and hack(6). To quit, type 'Q', and to save the game, type 'S'
and supply a file name when prompted.
Batch mode
Batch mode was intended for game tournaments where a referee program handles the board display and pits one program against another. In this
mode, gomoku reads moves from standard input and writes its responses to standard output. The first line of input should be either ``black''
or ``white'' to specify whether gomoku has the first move or not respectively.
AUTHORS
Ralph Campbell
ACKNOWLEDGEMENTS
The board display routines were based on the goref program written by Peter Langston. The user interface was based on Eric S. Raymond's
interface for bs.
BSD
March 28, 2010 BSD